Give EngineerRepair(able) more generic names
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abcdefg30
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commit
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@@ -0,0 +1,31 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameEngineerRepair : UpdateRule
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{
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public override string Name => "Traits revolving around instant (building) repairs were renamed.";
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public override string Description =>
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"'EngineerRepair' was renamed to 'InstantlyRepairs' " +
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"and 'EngineerRepairable' to 'InstantlyRepairable'.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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actorNode.RenameChildrenMatching("EngineerRepair", "InstantlyRepairs");
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actorNode.RenameChildrenMatching("EngineerRepairable", "InstantlyRepairable");
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yield break;
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}
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}
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}
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@@ -104,6 +104,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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{
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new TextNotificationsDisplayWidgetRemoveTime(),
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new ExplicitSequenceFilenames(),
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new RenameEngineerRepair(),
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})
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};
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