Lint check for missile RangeLimit
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35
OpenRA.Mods.Common/Lint/CheckRangeLimit.cs
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35
OpenRA.Mods.Common/Lint/CheckRangeLimit.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckRangeLimit : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var weaponInfo in rules.Weapons)
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{
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var range = weaponInfo.Value.Range;
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var missile = weaponInfo.Value.Projectile as MissileInfo;
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if (missile != null && missile.RangeLimit > WDist.Zero && missile.RangeLimit < range)
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emitError("Weapon `{0}`: projectile RangeLimit lower than weapon range!"
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.F(weaponInfo.Key));
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}
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}
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}
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}
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@@ -189,6 +189,7 @@
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<Compile Include="Lint\CheckSyncAnnotations.cs" />
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<Compile Include="Lint\CheckSyncAnnotations.cs" />
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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<Compile Include="Lint\CheckDeathTypes.cs" />
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<Compile Include="Lint\CheckDeathTypes.cs" />
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<Compile Include="Lint\CheckRangeLimit.cs" />
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<Compile Include="Lint\CheckVoiceReferences.cs" />
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<Compile Include="Lint\CheckVoiceReferences.cs" />
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<Compile Include="Lint\CheckUpgrades.cs" />
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<Compile Include="Lint\CheckUpgrades.cs" />
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<Compile Include="Lint\CheckTargetHealthRadius.cs" />
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<Compile Include="Lint\CheckTargetHealthRadius.cs" />
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