Add RevealGeneratedShroud toggle to NukePower
To give modders a choice.
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@@ -57,6 +57,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Range of cells the camera should reveal around target cell.")]
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[Desc("Range of cells the camera should reveal around target cell.")]
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public readonly WDist CameraRange = WDist.Zero;
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public readonly WDist CameraRange = WDist.Zero;
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[Desc("Can the camera reveal shroud generated by the GeneratesShroud trait?")]
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public readonly bool RevealGeneratedShroud = true;
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[Desc("Reveal cells to players with these stances only.")]
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[Desc("Reveal cells to players with these stances only.")]
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public readonly Stance CameraStances = Stance.Ally;
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public readonly Stance CameraStances = Stance.Ally;
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@@ -118,7 +121,10 @@ namespace OpenRA.Mods.Common.Traits
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if (info.CameraRange != WDist.Zero)
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if (info.CameraRange != WDist.Zero)
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{
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{
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self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(targetPosition, info.CameraRange, Shroud.SourceType.Visibility, self.Owner, info.CameraStances,
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var type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
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: Shroud.SourceType.PassiveVisibility;
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self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(targetPosition, info.CameraRange, type, self.Owner, info.CameraStances,
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info.FlightDelay - info.CameraSpawnAdvance, info.CameraSpawnAdvance + info.CameraRemoveDelay)));
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info.FlightDelay - info.CameraSpawnAdvance, info.CameraSpawnAdvance + info.CameraRemoveDelay)));
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}
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}
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