#117 off-map planes should spawn at cruise altitude
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@@ -78,6 +78,7 @@ namespace OpenRA.Mods.RA
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{
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var a = w.CreateActor("BADR", startPos, owner);
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a.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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a.CancelActivity();
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a.QueueActivity(new FlyCircle(p));
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@@ -53,6 +53,7 @@ namespace OpenRA.Mods.RA
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var enterCell = self.World.ChooseRandomEdgeCell();
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var plane = self.World.CreateActor("U2", enterCell, self.Owner);
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plane.traits.Get<Unit>().Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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plane.traits.Get<Unit>().Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
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plane.CancelActivity();
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