Allow sequences to define a Scale factor.

This commit is contained in:
Paul Chote
2020-12-31 17:46:25 +00:00
committed by teinarss
parent fd75e03d9c
commit f6b40b2bce
9 changed files with 20 additions and 13 deletions

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
scale *= CurrentSequence.Scale;
var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
@@ -69,6 +70,7 @@ namespace OpenRA.Graphics
public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
scale *= CurrentSequence.Scale;
var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
@@ -86,6 +88,7 @@ namespace OpenRA.Graphics
public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
{
scale *= CurrentSequence.Scale;
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
var cb = CurrentSequence.Bounds;
return Rectangle.FromLTRB(

View File

@@ -33,6 +33,7 @@ namespace OpenRA.Graphics
int[] Frames { get; }
Rectangle Bounds { get; }
bool IgnoreWorldTint { get; }
float Scale { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, WAngle facing);

View File

@@ -76,24 +76,24 @@ namespace OpenRA.Graphics
public void Clear(CPos cell)
{
Update(cell, null, null, true);
Update(cell, null, null, 1f, true);
}
public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
{
Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
}
public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
{
var xyz = float3.Zero;
if (sprite != null)
{
var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
}
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
}
void UpdateTint(MPos uv)
@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
throw new InvalidDataException("Sheet overflow");
}
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
{
int2 samplers;
if (sprite != null)
@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
return;
var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
palettes[uv.V * map.MapSize.X + uv.U] = palette;
if (worldRenderer.TerrainLighting != null)