Allow sequences to define a Scale factor.
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@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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scale *= CurrentSequence.Scale;
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var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
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@@ -69,6 +70,7 @@ namespace OpenRA.Graphics
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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scale *= CurrentSequence.Scale;
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var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
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var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
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var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
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@@ -86,6 +88,7 @@ namespace OpenRA.Graphics
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
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{
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scale *= CurrentSequence.Scale;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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var cb = CurrentSequence.Bounds;
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return Rectangle.FromLTRB(
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