Allow sequences to define a Scale factor.
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@@ -76,24 +76,24 @@ namespace OpenRA.Graphics
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public void Clear(CPos cell)
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{
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Update(cell, null, null, true);
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Update(cell, null, null, 1f, true);
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}
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public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
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{
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Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
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Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
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}
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
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{
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var xyz = float3.Zero;
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if (sprite != null)
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{
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var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
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xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
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xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
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}
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
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}
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void UpdateTint(MPos uv)
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@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
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throw new InvalidDataException("Sheet overflow");
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}
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
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{
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int2 samplers;
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if (sprite != null)
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@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
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return;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
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palettes[uv.V * map.MapSize.X + uv.U] = palette;
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if (worldRenderer.TerrainLighting != null)
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