Allow sequences to define a Scale factor.
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@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
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var palette = wr.Palette(info.ShadowPalette);
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var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, tintModifiers) };
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, shadow.CurrentSequence.Scale, true, tintModifiers) };
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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