Allow sequences to define a Scale factor.

This commit is contained in:
Paul Chote
2020-12-31 17:46:25 +00:00
committed by teinarss
parent fd75e03d9c
commit f6b40b2bce
9 changed files with 20 additions and 13 deletions

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale) public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{ {
scale *= CurrentSequence.Scale;
var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None; var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers); var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
@@ -69,6 +70,7 @@ namespace OpenRA.Graphics
public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale) public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{ {
scale *= CurrentSequence.Scale;
var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2(); var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2)); var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale); var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
@@ -86,6 +88,7 @@ namespace OpenRA.Graphics
public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale) public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
{ {
scale *= CurrentSequence.Scale;
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset); var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
var cb = CurrentSequence.Bounds; var cb = CurrentSequence.Bounds;
return Rectangle.FromLTRB( return Rectangle.FromLTRB(

View File

@@ -33,6 +33,7 @@ namespace OpenRA.Graphics
int[] Frames { get; } int[] Frames { get; }
Rectangle Bounds { get; } Rectangle Bounds { get; }
bool IgnoreWorldTint { get; } bool IgnoreWorldTint { get; }
float Scale { get; }
Sprite GetSprite(int frame); Sprite GetSprite(int frame);
Sprite GetSprite(int frame, WAngle facing); Sprite GetSprite(int frame, WAngle facing);

View File

@@ -76,24 +76,24 @@ namespace OpenRA.Graphics
public void Clear(CPos cell) public void Clear(CPos cell)
{ {
Update(cell, null, null, true); Update(cell, null, null, 1f, true);
} }
public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame) public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
{ {
Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint); Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
} }
public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint) public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
{ {
var xyz = float3.Zero; var xyz = float3.Zero;
if (sprite != null) if (sprite != null)
{ {
var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset); var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size; xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
} }
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint); Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
} }
void UpdateTint(MPos uv) void UpdateTint(MPos uv)
@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
throw new InvalidDataException("Sheet overflow"); throw new InvalidDataException("Sheet overflow");
} }
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint) public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
{ {
int2 samplers; int2 samplers;
if (sprite != null) if (sprite != null)
@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
return; return;
var offset = rowStride * uv.V + 6 * uv.U; var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f); Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
palettes[uv.V * map.MapSize.X + uv.U] = palette; palettes[uv.V * map.MapSize.X + uv.U] = palette;
if (worldRenderer.TerrainLighting != null) if (worldRenderer.TerrainLighting != null)

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@@ -113,6 +113,7 @@ namespace OpenRA.Mods.Common.Graphics
int[] ISpriteSequence.Frames { get { throw exception; } } int[] ISpriteSequence.Frames { get { throw exception; } }
Rectangle ISpriteSequence.Bounds { get { throw exception; } } Rectangle ISpriteSequence.Bounds { get { throw exception; } }
bool ISpriteSequence.IgnoreWorldTint { get { throw exception; } } bool ISpriteSequence.IgnoreWorldTint { get { throw exception; } }
float ISpriteSequence.Scale { get { throw exception; } }
Sprite ISpriteSequence.GetSprite(int frame) { throw exception; } Sprite ISpriteSequence.GetSprite(int frame) { throw exception; }
Sprite ISpriteSequence.GetSprite(int frame, WAngle facing) { throw exception; } Sprite ISpriteSequence.GetSprite(int frame, WAngle facing) { throw exception; }
Sprite ISpriteSequence.GetShadow(int frame, WAngle facing) { throw exception; } Sprite ISpriteSequence.GetShadow(int frame, WAngle facing) { throw exception; }
@@ -140,6 +141,7 @@ namespace OpenRA.Mods.Common.Graphics
public int[] Frames { get; private set; } public int[] Frames { get; private set; }
public Rectangle Bounds { get; private set; } public Rectangle Bounds { get; private set; }
public bool IgnoreWorldTint { get; private set; } public bool IgnoreWorldTint { get; private set; }
public float Scale { get; private set; }
public readonly uint[] EmbeddedPalette; public readonly uint[] EmbeddedPalette;
@@ -184,6 +186,7 @@ namespace OpenRA.Mods.Common.Graphics
transpose = LoadField(d, "Transpose", false); transpose = LoadField(d, "Transpose", false);
Frames = LoadField<int[]>(d, "Frames", null); Frames = LoadField<int[]>(d, "Frames", null);
IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false); IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false);
Scale = LoadField(d, "Scale", 1f);
var flipX = LoadField(d, "FlipX", false); var flipX = LoadField(d, "FlipX", false);
var flipY = LoadField(d, "FlipY", false); var flipY = LoadField(d, "FlipY", false);

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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Traits.Render
{ {
return anims.Where(b => b.IsVisible return anims.Where(b => b.IsVisible
&& b.Animation.Animation.CurrentSequence != null) && b.Animation.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Animation.Image.Size.XY * Info.Scale).ToInt2()) .Select(a => (a.Animation.Animation.Image.Size.XY * a.Animation.Animation.CurrentSequence.Scale * Info.Scale).ToInt2())
.FirstOrDefault(); .FirstOrDefault();
} }

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@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var pos = self.CenterPosition - new WVec(0, 0, dat.Length); var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
var palette = wr.Palette(info.ShadowPalette); var palette = wr.Palette(info.ShadowPalette);
var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None; var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, tintModifiers) }; return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, shadow.CurrentSequence.Scale, true, tintModifiers) };
} }
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr) IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)

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@@ -294,8 +294,8 @@ namespace OpenRA.Mods.Common.Traits
if (fogSprite != null) if (fogSprite != null)
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size; fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, true); shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, 1f, true);
fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, true); fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, 1f, true);
} }
anyCellDirty = false; anyCellDirty = false;

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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
var sprite = tileCache.TileSprite(tile); var sprite = tileCache.TileSprite(tile);
var paletteReference = worldRenderer.Palette(palette); var paletteReference = worldRenderer.Palette(palette);
spriteLayer.Update(cell, sprite, paletteReference, false); spriteLayer.Update(cell, sprite, paletteReference);
} }
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport) void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)

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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.D2k.Traits
// Terrain tiles define their origin at the topleft // Terrain tiles define their origin at the topleft
var s = terrainRenderer.TileSprite(tile.Value); var s = terrainRenderer.TileSprite(tile.Value);
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode); var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
render.Update(kv.Key, ss, paletteReference, false); render.Update(kv.Key, ss, paletteReference);
} }
else else
render.Clear(kv.Key); render.Clear(kv.Key);