Allow sequences to define a Scale factor.
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@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
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public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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scale *= CurrentSequence.Scale;
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var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
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@@ -69,6 +70,7 @@ namespace OpenRA.Graphics
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public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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scale *= CurrentSequence.Scale;
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var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
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var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
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var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
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@@ -86,6 +88,7 @@ namespace OpenRA.Graphics
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public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
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{
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scale *= CurrentSequence.Scale;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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var cb = CurrentSequence.Bounds;
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return Rectangle.FromLTRB(
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@@ -33,6 +33,7 @@ namespace OpenRA.Graphics
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int[] Frames { get; }
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Rectangle Bounds { get; }
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bool IgnoreWorldTint { get; }
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float Scale { get; }
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Sprite GetSprite(int frame);
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Sprite GetSprite(int frame, WAngle facing);
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@@ -76,24 +76,24 @@ namespace OpenRA.Graphics
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public void Clear(CPos cell)
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{
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Update(cell, null, null, true);
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Update(cell, null, null, 1f, true);
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}
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public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
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{
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Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
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Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
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}
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
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{
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var xyz = float3.Zero;
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if (sprite != null)
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{
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var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
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xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
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xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
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}
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
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}
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void UpdateTint(MPos uv)
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@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
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throw new InvalidDataException("Sheet overflow");
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}
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
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{
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int2 samplers;
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if (sprite != null)
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@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
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return;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
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palettes[uv.V * map.MapSize.X + uv.U] = palette;
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if (worldRenderer.TerrainLighting != null)
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@@ -113,6 +113,7 @@ namespace OpenRA.Mods.Common.Graphics
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int[] ISpriteSequence.Frames { get { throw exception; } }
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Rectangle ISpriteSequence.Bounds { get { throw exception; } }
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bool ISpriteSequence.IgnoreWorldTint { get { throw exception; } }
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float ISpriteSequence.Scale { get { throw exception; } }
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Sprite ISpriteSequence.GetSprite(int frame) { throw exception; }
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Sprite ISpriteSequence.GetSprite(int frame, WAngle facing) { throw exception; }
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Sprite ISpriteSequence.GetShadow(int frame, WAngle facing) { throw exception; }
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@@ -140,6 +141,7 @@ namespace OpenRA.Mods.Common.Graphics
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public int[] Frames { get; private set; }
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public Rectangle Bounds { get; private set; }
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public bool IgnoreWorldTint { get; private set; }
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public float Scale { get; private set; }
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public readonly uint[] EmbeddedPalette;
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@@ -184,6 +186,7 @@ namespace OpenRA.Mods.Common.Graphics
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transpose = LoadField(d, "Transpose", false);
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Frames = LoadField<int[]>(d, "Frames", null);
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IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false);
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Scale = LoadField(d, "Scale", 1f);
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var flipX = LoadField(d, "FlipX", false);
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var flipY = LoadField(d, "FlipY", false);
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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{
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return anims.Where(b => b.IsVisible
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&& b.Animation.Animation.CurrentSequence != null)
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.Select(a => (a.Animation.Animation.Image.Size.XY * Info.Scale).ToInt2())
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.Select(a => (a.Animation.Animation.Image.Size.XY * a.Animation.Animation.CurrentSequence.Scale * Info.Scale).ToInt2())
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.FirstOrDefault();
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}
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@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
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var palette = wr.Palette(info.ShadowPalette);
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var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, tintModifiers) };
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return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, shadow.CurrentSequence.Scale, true, tintModifiers) };
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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@@ -294,8 +294,8 @@ namespace OpenRA.Mods.Common.Traits
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if (fogSprite != null)
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fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
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shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, true);
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fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, true);
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shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, 1f, true);
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fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, 1f, true);
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}
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anyCellDirty = false;
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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var sprite = tileCache.TileSprite(tile);
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var paletteReference = worldRenderer.Palette(palette);
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spriteLayer.Update(cell, sprite, paletteReference, false);
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spriteLayer.Update(cell, sprite, paletteReference);
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}
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void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.D2k.Traits
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// Terrain tiles define their origin at the topleft
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var s = terrainRenderer.TileSprite(tile.Value);
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var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
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render.Update(kv.Key, ss, paletteReference, false);
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render.Update(kv.Key, ss, paletteReference);
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}
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else
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render.Clear(kv.Key);
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