Allow sequences to define a Scale factor.

This commit is contained in:
Paul Chote
2020-12-31 17:46:25 +00:00
committed by teinarss
parent fd75e03d9c
commit f6b40b2bce
9 changed files with 20 additions and 13 deletions

View File

@@ -54,6 +54,7 @@ namespace OpenRA.Graphics
public IRenderable[] Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
scale *= CurrentSequence.Scale;
var tintModifiers = CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration, tintModifiers);
@@ -69,6 +70,7 @@ namespace OpenRA.Graphics
public IRenderable[] RenderUI(WorldRenderer wr, int2 pos, WVec offset, int zOffset, PaletteReference palette, float scale)
{
scale *= CurrentSequence.Scale;
var screenOffset = (scale * wr.ScreenVectorComponents(offset)).XY.ToInt2();
var imagePos = pos + screenOffset - new int2((int)(scale * Image.Size.X / 2), (int)(scale * Image.Size.Y / 2));
var imageRenderable = new UISpriteRenderable(Image, WPos.Zero + offset, imagePos, CurrentSequence.ZOffset + zOffset, palette, scale);
@@ -86,6 +88,7 @@ namespace OpenRA.Graphics
public Rectangle ScreenBounds(WorldRenderer wr, WPos pos, WVec offset, float scale)
{
scale *= CurrentSequence.Scale;
var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
var cb = CurrentSequence.Bounds;
return Rectangle.FromLTRB(

View File

@@ -33,6 +33,7 @@ namespace OpenRA.Graphics
int[] Frames { get; }
Rectangle Bounds { get; }
bool IgnoreWorldTint { get; }
float Scale { get; }
Sprite GetSprite(int frame);
Sprite GetSprite(int frame, WAngle facing);

View File

@@ -76,24 +76,24 @@ namespace OpenRA.Graphics
public void Clear(CPos cell)
{
Update(cell, null, null, true);
Update(cell, null, null, 1f, true);
}
public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
{
Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
}
public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
{
var xyz = float3.Zero;
if (sprite != null)
{
var cellOrigin = map.CenterOfCell(cell) - new WVec(0, 0, map.Grid.Ramps[map.Ramp[cell]].CenterHeightOffset);
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
}
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
}
void UpdateTint(MPos uv)
@@ -156,7 +156,7 @@ namespace OpenRA.Graphics
throw new InvalidDataException("Sheet overflow");
}
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
{
int2 samplers;
if (sprite != null)
@@ -177,7 +177,7 @@ namespace OpenRA.Graphics
return;
var offset = rowStride * uv.V + 6 * uv.U;
Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
palettes[uv.V * map.MapSize.X + uv.U] = palette;
if (worldRenderer.TerrainLighting != null)

View File

@@ -113,6 +113,7 @@ namespace OpenRA.Mods.Common.Graphics
int[] ISpriteSequence.Frames { get { throw exception; } }
Rectangle ISpriteSequence.Bounds { get { throw exception; } }
bool ISpriteSequence.IgnoreWorldTint { get { throw exception; } }
float ISpriteSequence.Scale { get { throw exception; } }
Sprite ISpriteSequence.GetSprite(int frame) { throw exception; }
Sprite ISpriteSequence.GetSprite(int frame, WAngle facing) { throw exception; }
Sprite ISpriteSequence.GetShadow(int frame, WAngle facing) { throw exception; }
@@ -140,6 +141,7 @@ namespace OpenRA.Mods.Common.Graphics
public int[] Frames { get; private set; }
public Rectangle Bounds { get; private set; }
public bool IgnoreWorldTint { get; private set; }
public float Scale { get; private set; }
public readonly uint[] EmbeddedPalette;
@@ -184,6 +186,7 @@ namespace OpenRA.Mods.Common.Graphics
transpose = LoadField(d, "Transpose", false);
Frames = LoadField<int[]>(d, "Frames", null);
IgnoreWorldTint = LoadField(d, "IgnoreWorldTint", false);
Scale = LoadField(d, "Scale", 1f);
var flipX = LoadField(d, "FlipX", false);
var flipY = LoadField(d, "FlipY", false);

View File

@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Traits.Render
{
return anims.Where(b => b.IsVisible
&& b.Animation.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Animation.Image.Size.XY * Info.Scale).ToInt2())
.Select(a => (a.Animation.Animation.Image.Size.XY * a.Animation.Animation.CurrentSequence.Scale * Info.Scale).ToInt2())
.FirstOrDefault();
}

View File

@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var pos = self.CenterPosition - new WVec(0, 0, dat.Length);
var palette = wr.Palette(info.ShadowPalette);
var tintModifiers = shadow.CurrentSequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, 1, true, tintModifiers) };
return new IRenderable[] { new SpriteRenderable(shadow.Image, pos, info.ShadowOffset, info.ShadowZOffset, palette, shadow.CurrentSequence.Scale, true, tintModifiers) };
}
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)

View File

@@ -294,8 +294,8 @@ namespace OpenRA.Mods.Common.Traits
if (fogSprite != null)
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, true);
fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, true);
shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, 1f, true);
fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, 1f, true);
}
anyCellDirty = false;

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
var sprite = tileCache.TileSprite(tile);
var paletteReference = worldRenderer.Palette(palette);
spriteLayer.Update(cell, sprite, paletteReference, false);
spriteLayer.Update(cell, sprite, paletteReference);
}
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)

View File

@@ -102,7 +102,7 @@ namespace OpenRA.Mods.D2k.Traits
// Terrain tiles define their origin at the topleft
var s = terrainRenderer.TileSprite(tile.Value);
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
render.Update(kv.Key, ss, paletteReference, false);
render.Update(kv.Key, ss, paletteReference);
}
else
render.Clear(kv.Key);