hack around minimap requiring players in lobby mode; will come back and address this once it runs
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@@ -125,7 +125,7 @@ namespace OpenRA.Graphics
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mapOnlySheet.Texture.SetData(oreLayer);
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if (!world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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if (!Game.IsStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
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return;
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var bitmap = new Bitmap(oreLayer);
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