hack around minimap requiring players in lobby mode; will come back and address this once it runs

This commit is contained in:
Chris Forbes
2010-03-17 19:54:02 +13:00
parent 224851507c
commit f6b4f70cd7

View File

@@ -125,7 +125,7 @@ namespace OpenRA.Graphics
mapOnlySheet.Texture.SetData(oreLayer);
if (!world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
if (!Game.IsStarted || !world.Queries.OwnedBy[world.LocalPlayer].WithTrait<ProvidesRadar>().Any())
return;
var bitmap = new Bitmap(oreLayer);