Add StaticIndexBuffer
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committed by
Matthias Mailänder
parent
7e9619b41b
commit
f6c1453b5b
@@ -20,6 +20,16 @@ namespace OpenRA.Graphics
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// yes, our channel order is nuts.
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static readonly int[] ChannelMasks = { 2, 1, 0, 3 };
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public static uint[] CreateQuadIndices(int quads)
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{
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var indices = new uint[quads * 6];
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ReadOnlySpan<uint> cornerVertexMap = stackalloc uint[] { 0, 1, 2, 2, 3, 0 };
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for (var i = 0; i < indices.Length; i++)
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indices[i] = cornerVertexMap[i % 6] + (uint)(4 * (i / 6));
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return indices;
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}
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public static void FastCreateQuad(Vertex[] vertices, in float3 o, Sprite r, int2 samplers, float paletteTextureIndex, int nv,
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in float3 size, in float3 tint, float alpha, float rotation = 0f)
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{
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