From f6e092acb51add67ec641966ccd3af4e57a80202 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 19 Apr 2013 18:57:58 -0700 Subject: [PATCH] buffed Mobile SAM's patriot missile Mobile SAMs are at risk of dying quickly, so it's better to have 2 missiles worth half the damage each, in the hopes you'll get more shots off. BurstDelay was lowered for this purpose, too. Increased speed of missile, and adjusted RangeLimit to compensate. --- mods/cnc/weapons.yaml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index a1eb8bfe7d..8c983c7366 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -866,11 +866,11 @@ APCGun.AA: Damage: 30 Patriot: - ROF: 75 + ROF: 30 Range: 10 MinRange: 1 Burst: 2 - BurstDelay: 25 + BurstDelay: 15 Report: ROCKET2 ValidTargets: Air Projectile: Missile @@ -879,8 +879,8 @@ Patriot: Image: patriot Trail: smokey ROT: 20 - Speed: 40 - RangeLimit: 35 + Speed: 50 + RangeLimit: 30 Angle: .15 Warhead: AP Spread: 16 @@ -893,4 +893,4 @@ Patriot: Explosion: poof ImpactSound: xplos SmudgeType: Crater - Damage: 60 + Damage: 30