diff --git a/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnJumpjetLayer.cs b/OpenRA.Mods.Cnc/Traits/Conditions/GrantConditionOnJumpjetLayer.cs similarity index 96% rename from OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnJumpjetLayer.cs rename to OpenRA.Mods.Cnc/Traits/Conditions/GrantConditionOnJumpjetLayer.cs index ad80f4f4f2..8f401d7aee 100644 --- a/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnJumpjetLayer.cs +++ b/OpenRA.Mods.Cnc/Traits/Conditions/GrantConditionOnJumpjetLayer.cs @@ -9,7 +9,9 @@ */ #endregion -namespace OpenRA.Mods.Common.Traits +using OpenRA.Mods.Common.Traits; + +namespace OpenRA.Mods.Cnc.Traits { public class GrantConditionOnJumpjetLayerInfo : GrantConditionOnLayerInfo { diff --git a/OpenRA.Mods.Common/Traits/World/JumpjetActorLayer.cs b/OpenRA.Mods.Cnc/Traits/World/JumpjetActorLayer.cs similarity index 98% rename from OpenRA.Mods.Common/Traits/World/JumpjetActorLayer.cs rename to OpenRA.Mods.Cnc/Traits/World/JumpjetActorLayer.cs index 94eadf11e3..123dd465d7 100644 --- a/OpenRA.Mods.Common/Traits/World/JumpjetActorLayer.cs +++ b/OpenRA.Mods.Cnc/Traits/World/JumpjetActorLayer.cs @@ -10,9 +10,10 @@ #endregion using OpenRA.Mods.Common.Pathfinder; +using OpenRA.Mods.Common.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.Common.Traits +namespace OpenRA.Mods.Cnc.Traits { [TraitLocation(SystemActors.World)] public class JumpjetActorLayerInfo : TraitInfo, ICustomMovementLayerInfo diff --git a/OpenRA.Mods.Common/Traits/World/JumpjetLocomotor.cs b/OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs similarity index 95% rename from OpenRA.Mods.Common/Traits/World/JumpjetLocomotor.cs rename to OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs index 8df37d910c..63e87e89a3 100644 --- a/OpenRA.Mods.Common/Traits/World/JumpjetLocomotor.cs +++ b/OpenRA.Mods.Cnc/Traits/World/JumpjetLocomotor.cs @@ -10,9 +10,10 @@ #endregion using System.Collections.Generic; +using OpenRA.Mods.Common.Traits; using OpenRA.Traits; -namespace OpenRA.Mods.Common.Traits +namespace OpenRA.Mods.Cnc.Traits { [TraitLocation(SystemActors.World | SystemActors.EditorWorld)] [Desc("Used by Mobile. Required for jumpjet actors. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]