show potential selections in band-box; FindUnits is still wrong.
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@@ -53,28 +53,6 @@ namespace OpenRa.Game.Graphics
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spriteRenderer.Flush();
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var selectedUnit = world.game.controller.orderGenerator as Unit;
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if (selectedUnit != null)
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{
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var center = selectedUnit.CenterLocation;
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var size = selectedUnit.SelectedSize;
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var xy = center - 0.5f * size;
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var XY = center + 0.5f * size;
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var Xy = new float2( XY.X, xy.Y );
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var xY = new float2( xy.X, XY.Y );
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lineRenderer.DrawLine(xy, xy + new float2(4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(xy, xy + new float2(0, 4), Color.White, Color.White);
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lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), Color.White, Color.White);
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lineRenderer.DrawLine(xY, xY + new float2(4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(xY, xY + new float2(0, -4), Color.White, Color.White);
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lineRenderer.DrawLine(XY, XY + new float2(-4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(XY, XY + new float2(0, -4), Color.White, Color.White);
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}
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var selbox = world.game.controller.SelectionBox();
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if (selbox != null)
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{
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@@ -86,9 +64,38 @@ namespace OpenRa.Game.Graphics
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lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
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lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in Controller.FindUnits(world.game, selbox.Value.First, selbox.Value.Second))
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DrawSelectionBox(u, Color.Yellow);
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}
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var selectedUnit = world.game.controller.orderGenerator as Unit;
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if (selectedUnit != null)
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DrawSelectionBox(selectedUnit, Color.White);
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lineRenderer.Flush();
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}
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void DrawSelectionBox(Unit selectedUnit, Color c)
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{
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var center = selectedUnit.CenterLocation;
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var size = selectedUnit.SelectedSize;
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var xy = center - 0.5f * size;
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var XY = center + 0.5f * size;
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var Xy = new float2(XY.X, xy.Y);
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var xY = new float2(xy.X, XY.Y);
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lineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
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lineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
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lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
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lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
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lineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
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lineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
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lineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
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lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
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}
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}
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}
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