@@ -33,6 +33,12 @@ namespace OpenRA.Traits
|
|||||||
public Actor Actor;
|
public Actor Actor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class Bin
|
||||||
|
{
|
||||||
|
public readonly List<Actor> Actors = new List<Actor>();
|
||||||
|
public readonly List<ProximityTrigger> ProximityTriggers = new List<ProximityTrigger>();
|
||||||
|
}
|
||||||
|
|
||||||
class CellTrigger
|
class CellTrigger
|
||||||
{
|
{
|
||||||
public readonly int Id;
|
public readonly int Id;
|
||||||
@@ -79,15 +85,84 @@ namespace OpenRA.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class ProximityTrigger : IDisposable
|
||||||
|
{
|
||||||
|
public readonly int Id;
|
||||||
|
public WPos Position { get; private set; }
|
||||||
|
public WRange Range { get; private set; }
|
||||||
|
|
||||||
|
public WPos TopLeft { get; private set; }
|
||||||
|
public WPos BottomRight { get; private set; }
|
||||||
|
|
||||||
|
public bool Dirty;
|
||||||
|
|
||||||
|
Action<Actor> onActorEntered;
|
||||||
|
Action<Actor> onActorExited;
|
||||||
|
|
||||||
|
IEnumerable<Actor> currentActors = Enumerable.Empty<Actor>();
|
||||||
|
|
||||||
|
public ProximityTrigger(int id, WPos pos, WRange range, Action<Actor> onActorEntered, Action<Actor> onActorExited)
|
||||||
|
{
|
||||||
|
Id = id;
|
||||||
|
|
||||||
|
this.onActorEntered = onActorEntered;
|
||||||
|
this.onActorExited = onActorExited;
|
||||||
|
|
||||||
|
Update(pos, range);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(WPos newPos, WRange newRange)
|
||||||
|
{
|
||||||
|
Position = newPos;
|
||||||
|
Range = newRange;
|
||||||
|
|
||||||
|
var offset = new WVec(newRange, newRange, WRange.Zero);
|
||||||
|
TopLeft = newPos - offset;
|
||||||
|
BottomRight = newPos + offset;
|
||||||
|
|
||||||
|
Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(ActorMap am)
|
||||||
|
{
|
||||||
|
if (!Dirty)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var oldActors = currentActors;
|
||||||
|
var delta = new WVec(Range, Range, WRange.Zero);
|
||||||
|
currentActors = am.ActorsInBox(Position - delta, Position + delta)
|
||||||
|
.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.Range * Range.Range)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
var entered = currentActors.Except(oldActors);
|
||||||
|
var exited = oldActors.Except(currentActors);
|
||||||
|
|
||||||
|
foreach (var a in entered)
|
||||||
|
onActorEntered(a);
|
||||||
|
|
||||||
|
foreach (var a in exited)
|
||||||
|
onActorExited(a);
|
||||||
|
|
||||||
|
Dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
foreach (var a in currentActors)
|
||||||
|
onActorExited(a);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
readonly ActorMapInfo info;
|
readonly ActorMapInfo info;
|
||||||
readonly Map map;
|
readonly Map map;
|
||||||
readonly Dictionary<int, CellTrigger> cellTriggers = new Dictionary<int, CellTrigger>();
|
readonly Dictionary<int, CellTrigger> cellTriggers = new Dictionary<int, CellTrigger>();
|
||||||
readonly Dictionary<CPos, List<CellTrigger>> cellTriggerInfluence = new Dictionary<CPos, List<CellTrigger>>();
|
readonly Dictionary<CPos, List<CellTrigger>> cellTriggerInfluence = new Dictionary<CPos, List<CellTrigger>>();
|
||||||
|
readonly Dictionary<int, ProximityTrigger> proximityTriggers = new Dictionary<int, ProximityTrigger>();
|
||||||
int nextTriggerId;
|
int nextTriggerId;
|
||||||
|
|
||||||
readonly CellLayer<InfluenceNode> influence;
|
readonly CellLayer<InfluenceNode> influence;
|
||||||
|
|
||||||
readonly List<Actor>[] actors;
|
readonly Bin[] bins;
|
||||||
readonly int rows, cols;
|
readonly int rows, cols;
|
||||||
|
|
||||||
// Position updates are done in one pass
|
// Position updates are done in one pass
|
||||||
@@ -104,10 +179,10 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
cols = world.Map.MapSize.X / info.BinSize + 1;
|
cols = world.Map.MapSize.X / info.BinSize + 1;
|
||||||
rows = world.Map.MapSize.Y / info.BinSize + 1;
|
rows = world.Map.MapSize.Y / info.BinSize + 1;
|
||||||
actors = new List<Actor>[rows * cols];
|
bins = new Bin[rows * cols];
|
||||||
for (var j = 0; j < rows; j++)
|
for (var j = 0; j < rows; j++)
|
||||||
for (var i = 0; i < cols; i++)
|
for (var i = 0; i < cols; i++)
|
||||||
actors[j * cols + i] = new List<Actor>();
|
bins[j * cols + i] = new Bin();
|
||||||
|
|
||||||
// Cache this delegate so it does not have to be allocated repeatedly.
|
// Cache this delegate so it does not have to be allocated repeatedly.
|
||||||
actorShouldBeRemoved = removeActorPosition.Contains;
|
actorShouldBeRemoved = removeActorPosition.Contains;
|
||||||
@@ -263,8 +338,13 @@ namespace OpenRA.Traits
|
|||||||
{
|
{
|
||||||
// Position updates are done in one pass
|
// Position updates are done in one pass
|
||||||
// to ensure consistency during a tick
|
// to ensure consistency during a tick
|
||||||
foreach (var bin in actors)
|
foreach (var bin in bins)
|
||||||
bin.RemoveAll(actorShouldBeRemoved);
|
{
|
||||||
|
var removed = bin.Actors.RemoveAll(actorShouldBeRemoved);
|
||||||
|
if (removed > 0)
|
||||||
|
foreach (var t in bin.ProximityTriggers)
|
||||||
|
t.Dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
removeActorPosition.Clear();
|
removeActorPosition.Clear();
|
||||||
|
|
||||||
@@ -273,13 +353,20 @@ namespace OpenRA.Traits
|
|||||||
var pos = a.OccupiesSpace.CenterPosition;
|
var pos = a.OccupiesSpace.CenterPosition;
|
||||||
var i = (pos.X / info.BinSize).Clamp(0, cols - 1);
|
var i = (pos.X / info.BinSize).Clamp(0, cols - 1);
|
||||||
var j = (pos.Y / info.BinSize).Clamp(0, rows - 1);
|
var j = (pos.Y / info.BinSize).Clamp(0, rows - 1);
|
||||||
actors[j * cols + i].Add(a);
|
var bin = bins[j * cols + i];
|
||||||
|
|
||||||
|
bin.Actors.Add(a);
|
||||||
|
foreach (var t in bin.ProximityTriggers)
|
||||||
|
t.Dirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
addActorPosition.Clear();
|
addActorPosition.Clear();
|
||||||
|
|
||||||
foreach (var t in cellTriggers)
|
foreach (var t in cellTriggers)
|
||||||
t.Value.Tick(this);
|
t.Value.Tick(this);
|
||||||
|
|
||||||
|
foreach (var t in proximityTriggers)
|
||||||
|
t.Value.Tick(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int AddCellTrigger(CPos[] cells, Action<Actor> onEntry, Action<Actor> onExit)
|
public int AddCellTrigger(CPos[] cells, Action<Actor> onEntry, Action<Actor> onExit)
|
||||||
@@ -317,6 +404,45 @@ namespace OpenRA.Traits
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int AddProximityTrigger(WPos pos, WRange range, Action<Actor> onEntry, Action<Actor> onExit)
|
||||||
|
{
|
||||||
|
var id = nextTriggerId++;
|
||||||
|
var t = new ProximityTrigger(id, pos, range, onEntry, onExit);
|
||||||
|
proximityTriggers.Add(id, t);
|
||||||
|
|
||||||
|
foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
|
||||||
|
bin.ProximityTriggers.Add(t);
|
||||||
|
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveProximityTrigger(int id)
|
||||||
|
{
|
||||||
|
ProximityTrigger t;
|
||||||
|
if (!proximityTriggers.TryGetValue(id, out t))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
|
||||||
|
bin.ProximityTriggers.Remove(t);
|
||||||
|
|
||||||
|
t.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateProximityTrigger(int id, WPos newPos, WRange newRange)
|
||||||
|
{
|
||||||
|
ProximityTrigger t;
|
||||||
|
if (!proximityTriggers.TryGetValue(id, out t))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
|
||||||
|
bin.ProximityTriggers.Remove(t);
|
||||||
|
|
||||||
|
t.Update(newPos, newRange);
|
||||||
|
|
||||||
|
foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
|
||||||
|
bin.ProximityTriggers.Add(t);
|
||||||
|
}
|
||||||
|
|
||||||
public void AddPosition(Actor a, IOccupySpace ios)
|
public void AddPosition(Actor a, IOccupySpace ios)
|
||||||
{
|
{
|
||||||
UpdatePosition(a, ios);
|
UpdatePosition(a, ios);
|
||||||
@@ -333,6 +459,23 @@ namespace OpenRA.Traits
|
|||||||
addActorPosition.Add(a);
|
addActorPosition.Add(a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerable<Bin> BinsInBox(WPos a, WPos b)
|
||||||
|
{
|
||||||
|
var left = Math.Min(a.X, b.X);
|
||||||
|
var top = Math.Min(a.Y, b.Y);
|
||||||
|
var right = Math.Max(a.X, b.X);
|
||||||
|
var bottom = Math.Max(a.Y, b.Y);
|
||||||
|
var i1 = (left / info.BinSize).Clamp(0, cols - 1);
|
||||||
|
var i2 = (right / info.BinSize).Clamp(0, cols - 1);
|
||||||
|
var j1 = (top / info.BinSize).Clamp(0, rows - 1);
|
||||||
|
var j2 = (bottom / info.BinSize).Clamp(0, rows - 1);
|
||||||
|
|
||||||
|
for (var j = j1; j <= j2; j++)
|
||||||
|
for (var i = i1; i <= i2; i++)
|
||||||
|
yield return bins[j * cols + i];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public IEnumerable<Actor> ActorsInBox(WPos a, WPos b)
|
public IEnumerable<Actor> ActorsInBox(WPos a, WPos b)
|
||||||
{
|
{
|
||||||
var left = Math.Min(a.X, b.X);
|
var left = Math.Min(a.X, b.X);
|
||||||
@@ -348,7 +491,7 @@ namespace OpenRA.Traits
|
|||||||
{
|
{
|
||||||
for (var i = i1; i <= i2; i++)
|
for (var i = i1; i <= i2; i++)
|
||||||
{
|
{
|
||||||
foreach (var actor in actors[j * cols + i])
|
foreach (var actor in bins[j * cols + i].Actors)
|
||||||
{
|
{
|
||||||
if (actor.IsInWorld)
|
if (actor.IsInWorld)
|
||||||
{
|
{
|
||||||
@@ -363,7 +506,7 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
public IEnumerable<Actor> ActorsInWorld()
|
public IEnumerable<Actor> ActorsInWorld()
|
||||||
{
|
{
|
||||||
return actors.SelectMany(bin => bin.Where(actor => actor.IsInWorld));
|
return bins.SelectMany(bin => bin.Actors.Where(actor => actor.IsInWorld));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
|
|||||||
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
|
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
|
||||||
{
|
{
|
||||||
// No recursive cloning!
|
// No recursive cloning!
|
||||||
if (producer.HasTrait<ClonesProducedUnits>())
|
if (producer.Owner != self.Owner || producer.HasTrait<ClonesProducedUnits>())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var ci = produced.Info.Traits.GetOrDefault<CloneableInfo>();
|
var ci = produced.Info.Traits.GetOrDefault<CloneableInfo>();
|
||||||
|
|||||||
@@ -544,6 +544,8 @@
|
|||||||
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
|
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
|
||||||
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
|
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
|
||||||
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
|
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
|
||||||
|
<Compile Include="UpgradeActorsNear.cs" />
|
||||||
|
<Compile Include="WithRangeCircle.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||||
|
|||||||
@@ -98,9 +98,7 @@ namespace OpenRA.Mods.RA
|
|||||||
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
foreach (var t in self.TraitsImplementing<INotifyProduction>())
|
||||||
t.UnitProduced(self, newUnit, exit);
|
t.UnitProduced(self, newUnit, exit);
|
||||||
|
|
||||||
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>()
|
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
|
||||||
.Where(a => a.Actor.Owner == self.Owner);
|
|
||||||
|
|
||||||
foreach (var notify in notifyOthers)
|
foreach (var notify in notifyOthers)
|
||||||
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
|
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
|
||||||
|
|
||||||
|
|||||||
133
OpenRA.Mods.RA/UpgradeActorsNear.cs
Normal file
133
OpenRA.Mods.RA/UpgradeActorsNear.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenRA.GameRules;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.RA
|
||||||
|
{
|
||||||
|
[Desc("Applies an upgrade to actors within a specified range.")]
|
||||||
|
public class UpgradeActorsNearInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
[Desc("The upgrades to grant.")]
|
||||||
|
public readonly string[] Upgrades = { };
|
||||||
|
|
||||||
|
[Desc("The range to search for actors to upgrade.")]
|
||||||
|
public readonly WRange Range = WRange.FromCells(3);
|
||||||
|
|
||||||
|
[Desc("What diplomatic stances are affected.")]
|
||||||
|
public readonly Stance ValidStances = Stance.Ally;
|
||||||
|
|
||||||
|
[Desc("Grant the upgrades apply to this actor.")]
|
||||||
|
public readonly bool AffectsParent = false;
|
||||||
|
|
||||||
|
public readonly string EnableSound = null;
|
||||||
|
public readonly string DisableSound = null;
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new UpgradeActorsNear(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UpgradeActorsNear : ITick, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyOtherProduction
|
||||||
|
{
|
||||||
|
readonly UpgradeActorsNearInfo info;
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
int proximityTrigger;
|
||||||
|
WPos cachedPosition;
|
||||||
|
WRange cachedRange;
|
||||||
|
WRange desiredRange;
|
||||||
|
|
||||||
|
bool cachedDisabled = true;
|
||||||
|
|
||||||
|
public UpgradeActorsNear(Actor self, UpgradeActorsNearInfo info)
|
||||||
|
{
|
||||||
|
this.info = info;
|
||||||
|
this.self = self;
|
||||||
|
cachedRange = info.Range;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddedToWorld(Actor self)
|
||||||
|
{
|
||||||
|
cachedPosition = self.CenterPosition;
|
||||||
|
proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, ActorEntered, ActorExited);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemovedFromWorld(Actor self)
|
||||||
|
{
|
||||||
|
self.World.ActorMap.RemoveProximityTrigger(proximityTrigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(Actor self)
|
||||||
|
{
|
||||||
|
var disabled = self.IsDisabled();
|
||||||
|
|
||||||
|
if (cachedDisabled != disabled)
|
||||||
|
{
|
||||||
|
Sound.Play(disabled ? info.DisableSound : info.EnableSound, self.CenterPosition);
|
||||||
|
desiredRange = disabled ? WRange.Zero : info.Range;
|
||||||
|
cachedDisabled = disabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.CenterPosition != cachedPosition || desiredRange != cachedRange)
|
||||||
|
{
|
||||||
|
cachedPosition = self.CenterPosition;
|
||||||
|
cachedRange = desiredRange;
|
||||||
|
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorEntered(Actor a)
|
||||||
|
{
|
||||||
|
if (a.Destroyed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (a == self && !info.AffectsParent)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var stance = self.Owner.Stances[a.Owner];
|
||||||
|
if (!info.ValidStances.HasFlag(stance))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var um = a.TraitOrDefault<UpgradeManager>();
|
||||||
|
if (um != null)
|
||||||
|
foreach (var u in info.Upgrades)
|
||||||
|
um.GrantUpgrade(a, u, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
|
||||||
|
{
|
||||||
|
// Work around for actors produced within the region not triggering until the second tick
|
||||||
|
if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.Range * info.Range.Range)
|
||||||
|
{
|
||||||
|
var stance = self.Owner.Stances[produced.Owner];
|
||||||
|
if (!info.ValidStances.HasFlag(stance))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var um = produced.TraitOrDefault<UpgradeManager>();
|
||||||
|
if (um != null)
|
||||||
|
foreach (var u in info.Upgrades)
|
||||||
|
um.GrantTimedUpgrade(produced, u, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorExited(Actor a)
|
||||||
|
{
|
||||||
|
if (a == self || a.Destroyed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var um = a.TraitOrDefault<UpgradeManager>();
|
||||||
|
if (um != null)
|
||||||
|
foreach (var u in info.Upgrades)
|
||||||
|
um.RevokeUpgrade(a, u, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
76
OpenRA.Mods.RA/WithRangeCircle.cs
Normal file
76
OpenRA.Mods.RA/WithRangeCircle.cs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.RA
|
||||||
|
{
|
||||||
|
[Desc("Renders an arbitrary circle when selected or placing a structure")]
|
||||||
|
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
|
||||||
|
{
|
||||||
|
[Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")]
|
||||||
|
public readonly string Type = null;
|
||||||
|
|
||||||
|
[Desc("Color of the circle")]
|
||||||
|
public readonly Color Color = Color.FromArgb(128, Color.White);
|
||||||
|
|
||||||
|
[Desc("Range of the circle")]
|
||||||
|
public readonly WRange Range = WRange.Zero;
|
||||||
|
|
||||||
|
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
|
||||||
|
{
|
||||||
|
yield return new RangeCircleRenderable(
|
||||||
|
centerPosition,
|
||||||
|
Range,
|
||||||
|
0,
|
||||||
|
Color,
|
||||||
|
Color.FromArgb(96, Color.Black)
|
||||||
|
);
|
||||||
|
|
||||||
|
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
|
||||||
|
if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type)
|
||||||
|
foreach (var r in a.Trait.RenderAfterWorld(wr))
|
||||||
|
yield return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new WithRangeCircle(init.self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class WithRangeCircle : IPostRenderSelection
|
||||||
|
{
|
||||||
|
public readonly WithRangeCircleInfo Info;
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
public WithRangeCircle(Actor self, WithRangeCircleInfo info)
|
||||||
|
{
|
||||||
|
this.self = self;
|
||||||
|
Info = info;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||||
|
{
|
||||||
|
if (self.Owner != self.World.LocalPlayer)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
yield return new RangeCircleRenderable(
|
||||||
|
self.CenterPosition,
|
||||||
|
Info.Range,
|
||||||
|
0,
|
||||||
|
Info.Color,
|
||||||
|
Color.FromArgb(96, Color.Black)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -44,6 +44,11 @@
|
|||||||
Demolishable:
|
Demolishable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
WithMakeAnimation:
|
WithMakeAnimation:
|
||||||
|
UpgradeManager:
|
||||||
|
Cloak@CLOAKGENERATOR:
|
||||||
|
RequiresUpgrade: cloakgenerator
|
||||||
|
InitialDelay: 0
|
||||||
|
CloakDelay: 90
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -82,6 +87,11 @@
|
|||||||
LuaScriptEvents:
|
LuaScriptEvents:
|
||||||
Demolishable:
|
Demolishable:
|
||||||
ScriptTriggers:
|
ScriptTriggers:
|
||||||
|
UpgradeManager:
|
||||||
|
Cloak@CLOAKGENERATOR:
|
||||||
|
RequiresUpgrade: cloakgenerator
|
||||||
|
InitialDelay: 0
|
||||||
|
CloakDelay: 90
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -158,6 +168,10 @@
|
|||||||
DeathSound: Zapped
|
DeathSound: Zapped
|
||||||
DeathTypes: 6
|
DeathTypes: 6
|
||||||
UpgradeManager:
|
UpgradeManager:
|
||||||
|
Cloak@CLOAKGENERATOR:
|
||||||
|
RequiresUpgrade: cloakgenerator
|
||||||
|
InitialDelay: 0
|
||||||
|
CloakDelay: 90
|
||||||
|
|
||||||
^CivilianInfantry:
|
^CivilianInfantry:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
@@ -253,6 +267,10 @@
|
|||||||
TimedUpgradeBar@EMPDISABLE:
|
TimedUpgradeBar@EMPDISABLE:
|
||||||
Upgrade: empdisable
|
Upgrade: empdisable
|
||||||
Color: 255,255,255
|
Color: 255,255,255
|
||||||
|
Cloak@CLOAKGENERATOR:
|
||||||
|
RequiresUpgrade: cloakgenerator
|
||||||
|
InitialDelay: 0
|
||||||
|
CloakDelay: 90
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
@@ -321,6 +339,10 @@
|
|||||||
TimedUpgradeBar@EMPDISABLE:
|
TimedUpgradeBar@EMPDISABLE:
|
||||||
Upgrade: empdisable
|
Upgrade: empdisable
|
||||||
Color: 255,255,255
|
Color: 255,255,255
|
||||||
|
Cloak@CLOAKGENERATOR:
|
||||||
|
RequiresUpgrade: cloakgenerator
|
||||||
|
InitialDelay: 0
|
||||||
|
CloakDelay: 90
|
||||||
|
|
||||||
^Helicopter:
|
^Helicopter:
|
||||||
AppearsOnRadar:
|
AppearsOnRadar:
|
||||||
|
|||||||
@@ -903,6 +903,44 @@ GADEPT:
|
|||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
|
|
||||||
|
NASTLH:
|
||||||
|
Inherits: ^Building
|
||||||
|
Valued:
|
||||||
|
Cost: 2500
|
||||||
|
Tooltip:
|
||||||
|
Name: Stealth Generator
|
||||||
|
Description: Generates a cloaking field
|
||||||
|
Buildable:
|
||||||
|
BuildPaletteOrder: 80
|
||||||
|
Prerequisites: proc,natech
|
||||||
|
Owner: nod
|
||||||
|
Queue: Building
|
||||||
|
Building:
|
||||||
|
Footprint: xxx xxx
|
||||||
|
Dimensions: 3,2
|
||||||
|
Health:
|
||||||
|
HP: 600
|
||||||
|
Armor:
|
||||||
|
Type: Wood
|
||||||
|
RevealsShroud:
|
||||||
|
Range: 6c0
|
||||||
|
WithIdleOverlay@pulse:
|
||||||
|
Sequence: pulse
|
||||||
|
PauseOnLowPower: true
|
||||||
|
WithRangeCircle:
|
||||||
|
Range: 12c0
|
||||||
|
Type: cloakgenerator
|
||||||
|
Power:
|
||||||
|
Amount: -350
|
||||||
|
RequiresPower:
|
||||||
|
CanPowerDown:
|
||||||
|
UpgradeActorsNear:
|
||||||
|
Upgrades: cloakgenerator
|
||||||
|
Range: 12c0
|
||||||
|
EnableSound: cloak5.aud
|
||||||
|
DisableSound: cloak5.aud
|
||||||
|
AffectsParent: true
|
||||||
|
|
||||||
#TODO: Placeholder, replace with Component Tower + Vulcan Upgrade
|
#TODO: Placeholder, replace with Component Tower + Vulcan Upgrade
|
||||||
GAVULC:
|
GAVULC:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
@@ -718,6 +718,31 @@ napuls:
|
|||||||
icon: pulsicon
|
icon: pulsicon
|
||||||
Start: 0
|
Start: 0
|
||||||
|
|
||||||
|
nastlh:
|
||||||
|
idle: ntstlh
|
||||||
|
Start: 0
|
||||||
|
ShadowStart: 3
|
||||||
|
damaged-idle: ntstlh
|
||||||
|
Start: 1
|
||||||
|
ShadowStart: 4
|
||||||
|
critical-idle: ntstlh
|
||||||
|
Start: 2
|
||||||
|
ShadowStart: 5
|
||||||
|
pulse: ntstlh_a
|
||||||
|
Start: 0
|
||||||
|
Length: 4
|
||||||
|
Tick: 480
|
||||||
|
damaged-pulse: ntstlh_a
|
||||||
|
Start: 4
|
||||||
|
Length: 4
|
||||||
|
Tick: 480
|
||||||
|
make: ntstlhmk
|
||||||
|
Start: 0
|
||||||
|
Length: 18
|
||||||
|
ShadowStart: 20
|
||||||
|
icon: clckicon
|
||||||
|
Start: 0
|
||||||
|
|
||||||
gavulc:
|
gavulc:
|
||||||
idle: gtctwr
|
idle: gtctwr
|
||||||
Start: 0
|
Start: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user