document and expose GpsDot strings to lint testing
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@@ -19,10 +19,16 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Mods.RA.Effects
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{
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{
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[Desc("Attach this to actors to render pictograms while hidden.")]
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class GpsDotInfo : ITraitInfo
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class GpsDotInfo : ITraitInfo
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{
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{
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public readonly string String = "Infantry";
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[Desc("Sprite collection for symbols.")]
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public readonly string IndicatorPalettePrefix = "player";
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public readonly string Image = "gpsdot";
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[Desc("Sprite used for this actor.")]
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[SequenceReference("Image")] public readonly string String = "Infantry";
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[PaletteReference(true)] public readonly string IndicatorPalettePrefix = "player";
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public object Create(ActorInitializer init)
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public object Create(ActorInitializer init)
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{
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{
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@@ -58,7 +64,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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{
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this.self = self;
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this.self = self;
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this.info = info;
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this.info = info;
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anim = new Animation(self.World, "gpsdot");
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anim = new Animation(self.World, info.Image);
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anim.PlayRepeating(info.String);
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anim.PlayRepeating(info.String);
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self.World.AddFrameEndTask(w => w.Add(this));
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self.World.AddFrameEndTask(w => w.Add(this));
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