Widget refactoring to support listboxes
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@@ -82,15 +82,13 @@ namespace OpenRA.Widgets
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public override void DrawInner(World world)
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{
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var pos = DrawPosition();
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var font = (Bold) ? Game.chrome.renderer.BoldFont : Game.chrome.renderer.RegularFont;
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var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
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WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2",
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new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height ) );
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WidgetUtils.DrawPanel(Depressed ? "dialog3" : "dialog2", RenderBounds );
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var text = GetText();
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font.DrawText(text,
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new int2( pos.X + Bounds.Width / 2, pos.Y + Bounds.Height / 2)
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new int2( RenderOrigin.X + Bounds.Width / 2, RenderOrigin.Y + Bounds.Height / 2)
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- new int2(font.Measure(text).X / 2,
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font.Measure(text).Y / 2) + stateOffset, Color.White);
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}
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