Utility: Add upgrade rules for GivesExperience and GivesBounty changes
This commit is contained in:
@@ -185,6 +185,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
if (engineVersion < 20160702)
|
||||
{
|
||||
if (node.Key.StartsWith("GivesExperience"))
|
||||
{
|
||||
var ff = "FriendlyFire";
|
||||
var ffNode = node.Value.Nodes.FirstOrDefault(n => n.Key == ff);
|
||||
if (ffNode != null)
|
||||
{
|
||||
var newStanceStr = "";
|
||||
if (FieldLoader.GetValue<bool>(ff, ffNode.Value.Value))
|
||||
newStanceStr = "Neutral, Enemy, Ally";
|
||||
else
|
||||
newStanceStr = "Neutral, Enemy";
|
||||
|
||||
node.Value.Nodes.Add(new MiniYamlNode("ValidStances", newStanceStr));
|
||||
}
|
||||
|
||||
node.Value.Nodes.Remove(ffNode);
|
||||
}
|
||||
else if (node.Key.StartsWith("GivesBounty"))
|
||||
{
|
||||
var stancesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Stances");
|
||||
if (stancesNode != null)
|
||||
stancesNode.Key = "ValidStances";
|
||||
}
|
||||
}
|
||||
|
||||
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user