Utility: Add upgrade rules for GivesExperience and GivesBounty changes
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@@ -185,6 +185,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20160702)
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{
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if (node.Key.StartsWith("GivesExperience"))
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{
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var ff = "FriendlyFire";
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var ffNode = node.Value.Nodes.FirstOrDefault(n => n.Key == ff);
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if (ffNode != null)
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{
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var newStanceStr = "";
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if (FieldLoader.GetValue<bool>(ff, ffNode.Value.Value))
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newStanceStr = "Neutral, Enemy, Ally";
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else
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newStanceStr = "Neutral, Enemy";
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node.Value.Nodes.Add(new MiniYamlNode("ValidStances", newStanceStr));
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}
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node.Value.Nodes.Remove(ffNode);
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}
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else if (node.Key.StartsWith("GivesBounty"))
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{
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var stancesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Stances");
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if (stancesNode != null)
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stancesNode.Key = "ValidStances";
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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