and some more
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@@ -57,7 +57,7 @@ namespace OpenRa.Game
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.Where(u => Rules.UnitInfo[u].TechLevel != -1)
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.ToDictionary(
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u => u,
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u => SpriteSheetBuilder.LoadAllSprites(u + "icon", ".shp")[0]);
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u => SpriteSheetBuilder.LoadAllSprites(u + "icon")[0]);
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tabSprites = groups.Select(
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(g, i) => Pair.New(g,
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@@ -25,10 +25,10 @@ namespace OpenRa.Game.Graphics
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this.spriteRenderer = new SpriteRenderer( renderer, true );
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this.map = map;
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overlaySprites = overlaySpriteNames.Select(f => SpriteSheetBuilder.LoadAllSprites2(f)).ToArray();
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overlaySprites = overlaySpriteNames.Select(f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray();
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smudgeSprites = new[] { "bib3", "bib2", "sc1", "sc2", "sc3", "sc4", "sc5", "sc6",
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"cr1", "cr2", "cr3", "cr4", "cr5", "cr6", }.SelectMany(
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f => SpriteSheetBuilder.LoadAllSprites2(f)).ToArray();
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f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray();
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}
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public void Draw()
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@@ -18,8 +18,7 @@ namespace OpenRa.Game.Graphics
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string srcOverride = e.GetAttribute("src");
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Name = e.GetAttribute("name");
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sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride,
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".tem", ".sno", ".int", ".shp" );
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sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride );
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start = int.Parse(e.GetAttribute("start"));
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if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
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@@ -1,5 +1,7 @@
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using System.Collections.Generic;
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using OpenRa.FileFormats;
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using IjwFramework.Collections;
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using System.Linq;
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namespace OpenRa.Game.Graphics
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{
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@@ -7,30 +9,21 @@ namespace OpenRa.Game.Graphics
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{
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public static void Initialize()
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{
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sprites = new Dictionary<string, Sprite[]>();
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sprites = new Cache<string, Sprite[]>( LoadSprites );
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}
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static Dictionary<string, Sprite[]> sprites;
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static Cache<string, Sprite[]> sprites;
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static readonly string[] exts = { ".tem", ".sno", ".int", ".shp" };
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public static Sprite[] LoadAllSprites2(string filename)
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static Sprite[] LoadSprites(string filename)
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{
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return LoadAllSprites(filename, exts);
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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public static Sprite[] LoadAllSprites( string filename, params string[] exts )
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public static Sprite[] LoadAllSprites( string filename )
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{
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Sprite[] value;
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if( !sprites.TryGetValue( filename, out value ) )
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{
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ShpReader shp = new ShpReader( FileSystem.OpenWithExts( filename, exts ) );
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value = new Sprite[ shp.ImageCount ];
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for( int i = 0 ; i < shp.ImageCount ; i++ )
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value[ i ] = SheetBuilder.Add( shp[ i ].Image, shp.Size );
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sprites.Add( filename, value );
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}
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return value;
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return sprites[filename];
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}
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}
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}
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