From f744a429a4a57de6152d68152a7103ca3c7107c2 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 27 Jul 2017 20:51:46 +0200 Subject: [PATCH] Fix SpawnActorPower not playing launch sounds --- OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs b/OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs index 385bc212b5..4811915f81 100644 --- a/OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs +++ b/OpenRA.Mods.Common/Traits/SupportPowers/SpawnActorPower.cs @@ -50,6 +50,7 @@ namespace OpenRA.Mods.Common.Traits { var location = self.World.Map.CenterOfCell(order.TargetLocation); + PlayLaunchSounds(); Game.Sound.Play(SoundType.World, info.DeploySound, location); if (!string.IsNullOrEmpty(info.EffectSequence) && !string.IsNullOrEmpty(info.EffectPalette))