moved infantry traits to ra
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@@ -88,7 +88,6 @@
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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@@ -102,7 +101,6 @@
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<Compile Include="Widgets\PostGameWidget.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Effects\Corpse.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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@@ -227,7 +225,6 @@
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderInfantry.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Production.cs" />
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@@ -246,7 +243,6 @@
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\AI\TakeCover.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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@@ -315,6 +311,9 @@
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<ItemGroup>
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Traits\AI\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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