moved infantry traits to ra
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51
OpenRA.Mods.RA/Effects/Corpse.cs
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51
OpenRA.Mods.RA/Effects/Corpse.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class Corpse : IEffect
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly Player owner;
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public Corpse(Actor fromActor, int death)
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{
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anim = new Animation(fromActor.traits.GetOrDefault<RenderSimple>().GetImage(fromActor));
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anim.PlayThen("die{0}".F(death + 1),
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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pos = fromActor.CenterLocation;
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owner = fromActor.Owner;
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}
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette);
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}
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}
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}
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