moved infantry traits to ra

This commit is contained in:
Chris Forbes
2010-05-20 18:41:24 +12:00
parent be974f7970
commit f75a2d2fe6
7 changed files with 54 additions and 30 deletions

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class Corpse : IEffect
{
readonly Animation anim;
readonly float2 pos;
readonly Player owner;
public Corpse(Actor fromActor, int death)
{
anim = new Animation(fromActor.traits.GetOrDefault<RenderSimple>().GetImage(fromActor));
anim.PlayThen("die{0}".F(death + 1),
() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
pos = fromActor.CenterLocation;
owner = fromActor.Owner;
}
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette);
}
}
}