moved infantry traits to ra
This commit is contained in:
@@ -88,7 +88,6 @@
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
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@@ -102,7 +101,6 @@
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<Compile Include="Widgets\PostGameWidget.cs" />
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<Compile Include="Widgets\PostGameWidget.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="Effects\Corpse.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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<Compile Include="Effects\LaserZap.cs" />
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@@ -227,7 +225,6 @@
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderInfantry.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\Production.cs" />
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@@ -246,7 +243,6 @@
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\StoresOre.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\Cloak.cs" />
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<Compile Include="Traits\AI\TakeCover.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\Unit.cs" />
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@@ -315,6 +311,9 @@
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<ItemGroup>
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<ItemGroup>
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<Content Include="OpenRA.ico" />
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Traits\AI\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -1,21 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits.Render
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{
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class RenderFlareInfo : RenderSimpleInfo
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{
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public override object Create(Actor self) { return new RenderFlare(self); }
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}
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class RenderFlare : RenderSimple
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{
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public RenderFlare(Actor self)
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: base(self, () => 0)
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{
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anim.PlayThen("open", () => anim.PlayRepeating("idle"));
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}
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}
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}
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3
OpenRA.Game/Effects/Corpse.cs → OpenRA.Mods.RA/Effects/Corpse.cs
Executable file → Normal file
3
OpenRA.Game/Effects/Corpse.cs → OpenRA.Mods.RA/Effects/Corpse.cs
Executable file → Normal file
@@ -19,10 +19,11 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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namespace OpenRA.Mods.RA.Effects
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{
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{
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class Corpse : IEffect
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class Corpse : IEffect
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{
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{
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@@ -78,6 +78,7 @@
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<Compile Include="CrateDrop.cs" />
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<Compile Include="CrateDrop.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="CrateSpawner.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="Effects\Corpse.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="Activities\Harvest.cs" />
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@@ -107,6 +108,8 @@
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<Compile Include="ParaDrop.cs" />
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<Compile Include="ParaDrop.cs" />
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<Compile Include="ParatroopersPower.cs" />
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<Compile Include="ParatroopersPower.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="RenderFlare.cs" />
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<Compile Include="RenderInfantry.cs" />
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<Compile Include="RequiresPower.cs" />
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<Compile Include="RequiresPower.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Minelayer.cs" />
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<Compile Include="Minelayer.cs" />
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@@ -120,6 +123,7 @@
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<Compile Include="Spy.cs" />
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<Compile Include="Spy.cs" />
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<Compile Include="SpyPlanePower.cs" />
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<Compile Include="SpyPlanePower.cs" />
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<Compile Include="NukePower.cs" />
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<Compile Include="NukePower.cs" />
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<Compile Include="TakeCover.cs" />
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<Compile Include="TeslaInstantKills.cs" />
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<Compile Include="TeslaInstantKills.cs" />
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<Compile Include="Thief.cs" />
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<Compile Include="Thief.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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38
OpenRA.Mods.RA/RenderFlare.cs
Normal file
38
OpenRA.Mods.RA/RenderFlare.cs
Normal file
@@ -0,0 +1,38 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RenderFlareInfo : RenderSimpleInfo
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{
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public override object Create(Actor self) { return new RenderFlare(self); }
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}
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class RenderFlare : RenderSimple
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{
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public RenderFlare(Actor self)
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: base(self, () => 0)
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{
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anim.PlayThen("open", () => anim.PlayRepeating("idle"));
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}
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}
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}
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@@ -18,9 +18,11 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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public class RenderInfantryInfo : RenderSimpleInfo
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public class RenderInfantryInfo : RenderSimpleInfo
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{
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{
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@@ -37,7 +39,7 @@ namespace OpenRA.Traits
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bool ChooseMoveAnim(Actor self)
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bool ChooseMoveAnim(Actor self)
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{
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{
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if (!(self.GetCurrentActivity() is Activities.Move))
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if (!(self.GetCurrentActivity() is Move))
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return false;
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return false;
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var mobile = self.traits.Get<Mobile>();
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var mobile = self.traits.Get<Mobile>();
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@@ -19,8 +19,9 @@
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#endregion
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#endregion
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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class TakeCoverInfo : ITraitInfo
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class TakeCoverInfo : ITraitInfo
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{
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{
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Reference in New Issue
Block a user