From f75afc6ee43fb8dc3e881b0df70cb8edd4aedb8e Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Fri, 19 Jun 2020 19:34:48 +0200 Subject: [PATCH] Fix a compilation error in WithInfantryBody.cs --- OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs index 313287e52b..d18460aa90 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs @@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits.Render anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), StandSequences.First())); if (IsPlayerPalette) - p = init.WorldRenderer.Palette(Palette + init.Get().PlayerName); + p = init.WorldRenderer.Palette(Palette + init.Get().InternalName); else if (Palette != null) p = init.WorldRenderer.Palette(Palette);