almost working gl font renderer
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@@ -22,24 +22,31 @@ using System.Drawing;
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namespace OpenRa.Graphics
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{
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static class SheetBuilder
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class SheetBuilder
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{
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public static SheetBuilder SharedInstance;
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public static void Initialize(Renderer r)
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{
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SharedInstance = new SheetBuilder(r, TextureChannel.Red);
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}
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public SheetBuilder(Renderer r, TextureChannel ch)
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{
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renderer = r;
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current = null;
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rowHeight = 0;
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channel = null;
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initialChannel = ch;
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}
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public static Sprite Add(byte[] src, Size size)
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public Sprite Add(byte[] src, Size size)
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{
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Sprite rect = AddImage(size);
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Sprite rect = Allocate(size);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public static Sprite Add(Size size, byte paletteIndex)
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public Sprite Add(Size size, byte paletteIndex)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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@@ -48,18 +55,19 @@ namespace OpenRa.Graphics
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return Add(data, size);
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}
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static Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
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Sheet NewSheet() { return new Sheet( renderer, new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
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static Renderer renderer;
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static Sheet current = null;
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static int rowHeight = 0;
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static Point p;
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static TextureChannel? channel = null;
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Renderer renderer;
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Sheet current = null;
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int rowHeight = 0;
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Point p;
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TextureChannel? channel = null;
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TextureChannel initialChannel;
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static TextureChannel? NextChannel(TextureChannel? t)
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TextureChannel? NextChannel(TextureChannel? t)
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{
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if (t == null)
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return TextureChannel.Red;
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return initialChannel;
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switch (t.Value)
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{
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@@ -72,7 +80,7 @@ namespace OpenRa.Graphics
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}
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}
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static Sprite AddImage(Size imageSize)
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public Sprite Allocate(Size imageSize)
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{
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if (current == null)
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{
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