almost working gl font renderer
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@@ -90,7 +90,7 @@ namespace OpenRa.Traits
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{
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cachedTheater = world.Map.Theater;
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sprites = new Cache<TileReference, Sprite>(
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x => SheetBuilder.Add(world.TileSet.GetBytes(x),
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x => SheetBuilder.SharedInstance.Add(world.TileSet.GetBytes(x),
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new Size(Game.CellSize, Game.CellSize)));
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}
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