From f79a3a8d03516138ab71ef3df92f1e51a145cf7e Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 3 Jun 2017 17:15:05 +0100 Subject: [PATCH] Use engine version in crash logs. --- OpenRA.Game/Support/Program.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenRA.Game/Support/Program.cs b/OpenRA.Game/Support/Program.cs index b328aa5aed..ba0b980980 100644 --- a/OpenRA.Game/Support/Program.cs +++ b/OpenRA.Game/Support/Program.cs @@ -51,10 +51,13 @@ namespace OpenRA var exceptionName = "exception-" + DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture) + ".log"; Log.AddChannel("exception", exceptionName); + if (Game.EngineVersion != null) + Log.Write("exception", "OpenRA engine version {0}", Game.EngineVersion); + if (Game.ModData != null) { var mod = Game.ModData.Manifest.Metadata; - Log.Write("exception", "{0} Mod at Version {1}", mod.Title, mod.Version); + Log.Write("exception", "{0} mod version {1}", mod.Title, mod.Version); } if (Game.OrderManager != null && Game.OrderManager.World != null && Game.OrderManager.World.Map != null)