Convert Lua array-like structures to use named entries

This commit is contained in:
atlimit8
2015-10-18 15:14:11 -05:00
parent c87c2270ca
commit f79ac636f2
18 changed files with 265 additions and 267 deletions

View File

@@ -24,15 +24,15 @@ RunInitialActivities = function()
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
Trigger.OnKilled(Barr, function(building)
BaseBuildings[2][4] = false
BaseBarracks.exists = false
end)
Trigger.OnKilled(Proc, function(building)
BaseBuildings[3][4] = false
BaseProc.exists = false
end)
Trigger.OnKilled(Weap, function(building)
BaseBuildings[4][4] = false
BaseWeaponsFactory.exists = false
end)
Trigger.OnEnteredFootprint(VillageCamArea, function(actor, id)