Merge branch 'master' of git://github.com/beedee/OpenRA
This commit is contained in:
@@ -62,6 +62,7 @@ namespace OpenRa.Game
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///// TODO: planes /////
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///// TODO: planes /////
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///// buildings /////
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///// buildings /////
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//TODO: SBAG, BRIK, FENC, etc
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case "iron":
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case "iron":
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case "pdox":
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case "pdox":
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case "mslo":
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case "mslo":
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@@ -81,13 +82,16 @@ namespace OpenRa.Game
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case "fix":
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case "fix":
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case "spen":
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case "spen":
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case "syrd":
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case "syrd":
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//GAP
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case "gap":
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//SBAG, BRIK, FENC
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//FACF, WEAF, SYRF, SPEF, DOMF
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case "pbox":
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case "pbox":
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case "hbox":
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case "hbox":
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case "tsla":
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case "tsla":
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case "ftur":
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case "ftur":
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case "facf":
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case "weaf":
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case "syrf":
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case "spef":
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case "domf":
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traits.Add( new Traits.Building( this ) );
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traits.Add( new Traits.Building( this ) );
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traits.Add( new Traits.RenderBuilding( this ) );
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traits.Add( new Traits.RenderBuilding( this ) );
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break;
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break;
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@@ -102,6 +106,7 @@ namespace OpenRa.Game
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traits.Add( new Traits.Turreted( this ) );
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traits.Add( new Traits.Turreted( this ) );
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traits.Add( new Traits.RenderBuildingTurreted( this ) );
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traits.Add( new Traits.RenderBuildingTurreted( this ) );
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break;
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break;
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default:
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default:
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throw new NotImplementedException( "Actor traits for " + name );
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throw new NotImplementedException( "Actor traits for " + name );
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}
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}
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@@ -159,7 +164,7 @@ namespace OpenRa.Game
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public RenderSimple( Actor self )
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public RenderSimple( Actor self )
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{
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{
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anim = new Animation( self.unitInfo.Name );
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anim = new Animation( self.unitInfo.Image ?? self.unitInfo.Name );
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}
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}
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public abstract IEnumerable<Pair<Sprite, float2>> Render( Actor self );
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public abstract IEnumerable<Pair<Sprite, float2>> Render( Actor self );
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@@ -96,7 +96,7 @@ namespace OpenRa.Game.GameRules
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field.SetValue( this, float.Parse( x.Value ) );
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field.SetValue( this, float.Parse( x.Value ) );
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else if( field.FieldType == typeof( string ) )
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else if( field.FieldType == typeof( string ) )
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field.SetValue( this, x.Value );
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field.SetValue( this, x.Value.ToLowerInvariant() );
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else if( field.FieldType == typeof( ArmorType ) )
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else if( field.FieldType == typeof( ArmorType ) )
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field.SetValue( this, Enum<ArmorType>.Parse(x.Value) );
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field.SetValue( this, Enum<ArmorType>.Parse(x.Value) );
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@@ -14,7 +14,33 @@ namespace OpenRa.Game.Graphics
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"gold01", "gold02", "gold03", "gold04",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag"
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static bool[] overlayIsFence = new bool[]
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{
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true, true, true, true, true,
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false, false, false, false,
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false, false, false, false,
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false, false, false, false, false, false, false,
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false, false, false, true, true,
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};
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static bool[] overlayIsOre = new bool[]
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{
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false, false, false, false, false,
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true, true, true, true,
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false, false, false, false,
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false, false, false, false, false, false, false,
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false, false, false, false, false,
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};
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static bool[] overlayIsGems = new bool[]
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{
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false, false, false, false, false,
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false, false, false, false,
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true, true, true, true,
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false, false, false, false, false, false, false,
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false, false, false, false, false,
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};
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};
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Sprite[][] overlaySprites;
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Sprite[][] overlaySprites;
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@@ -41,12 +67,41 @@ namespace OpenRa.Game.Graphics
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{
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{
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var location = new int2( x, y );
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var location = new int2( x, y );
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
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spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
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var spriteIndex = 0;
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if( overlayIsFence[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = NearbyFences( x, y );
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else if( overlayIsOre[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = 11;
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else if( overlayIsGems[ map.MapTiles[ x, y ].overlay ] )
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spriteIndex = 2;
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spriteRenderer.DrawSprite( sprites[ spriteIndex ], 24 * (float2)( location - map.Offset ), 0 );
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}
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}
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}
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}
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}
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}
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spriteRenderer.Flush();
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spriteRenderer.Flush();
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}
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}
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bool IsFence( int x, int y )
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{
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var o = map.MapTiles[ x, y ].overlay;
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if( o < overlayIsFence.Length )
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return overlayIsFence[ o ];
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return false;
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}
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int NearbyFences( int x, int y )
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{
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int ret = 0;
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if( IsFence( x, y - 1 ) )
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ret |= 1;
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if( IsFence( x + 1, y ) )
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ret |= 2;
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if( IsFence( x, y + 1 ) )
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ret |= 4;
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if( IsFence( x - 1, y ) )
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ret |= 8;
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return ret;
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}
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}
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}
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}
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}
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@@ -29,6 +29,7 @@ namespace OpenRa.Game
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FileSystem.Mount(new Package("redalert.mix"));
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FileSystem.Mount(new Package("redalert.mix"));
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FileSystem.Mount(new Package("conquer.mix"));
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FileSystem.Mount(new Package("conquer.mix"));
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FileSystem.Mount(new Package("hires.mix"));
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FileSystem.Mount(new Package("hires.mix"));
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FileSystem.Mount(new Package("general.mix"));
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FormBorderStyle = FormBorderStyle.None;
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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BackColor = Color.Black;
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5600
templates.ini
5600
templates.ini
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