Merge branch 'master' of git://github.com/beedee/OpenRA

This commit is contained in:
Chris Forbes
2009-10-11 08:54:45 +13:00
5 changed files with 2868 additions and 2807 deletions

View File

@@ -62,6 +62,7 @@ namespace OpenRa.Game
///// TODO: planes /////
///// buildings /////
//TODO: SBAG, BRIK, FENC, etc
case "iron":
case "pdox":
case "mslo":
@@ -81,13 +82,16 @@ namespace OpenRa.Game
case "fix":
case "spen":
case "syrd":
//GAP
//SBAG, BRIK, FENC
//FACF, WEAF, SYRF, SPEF, DOMF
case "gap":
case "pbox":
case "hbox":
case "tsla":
case "ftur":
case "facf":
case "weaf":
case "syrf":
case "spef":
case "domf":
traits.Add( new Traits.Building( this ) );
traits.Add( new Traits.RenderBuilding( this ) );
break;
@@ -102,6 +106,7 @@ namespace OpenRa.Game
traits.Add( new Traits.Turreted( this ) );
traits.Add( new Traits.RenderBuildingTurreted( this ) );
break;
default:
throw new NotImplementedException( "Actor traits for " + name );
}
@@ -159,7 +164,7 @@ namespace OpenRa.Game
public RenderSimple( Actor self )
{
anim = new Animation( self.unitInfo.Name );
anim = new Animation( self.unitInfo.Image ?? self.unitInfo.Name );
}
public abstract IEnumerable<Pair<Sprite, float2>> Render( Actor self );

View File

@@ -96,7 +96,7 @@ namespace OpenRa.Game.GameRules
field.SetValue( this, float.Parse( x.Value ) );
else if( field.FieldType == typeof( string ) )
field.SetValue( this, x.Value );
field.SetValue( this, x.Value.ToLowerInvariant() );
else if( field.FieldType == typeof( ArmorType ) )
field.SetValue( this, Enum<ArmorType>.Parse(x.Value) );

View File

@@ -14,7 +14,33 @@ namespace OpenRa.Game.Graphics
"gold01", "gold02", "gold03", "gold04",
"gem01", "gem02", "gem03", "gem04",
"v12", "v13", "v14", "v15", "v16", "v17", "v18",
"fpls", "wcrate", "scrate", "barb", "sbag"
"fpls", "wcrate", "scrate", "barb", "sbag",
};
static bool[] overlayIsFence = new bool[]
{
true, true, true, true, true,
false, false, false, false,
false, false, false, false,
false, false, false, false, false, false, false,
false, false, false, true, true,
};
static bool[] overlayIsOre = new bool[]
{
false, false, false, false, false,
true, true, true, true,
false, false, false, false,
false, false, false, false, false, false, false,
false, false, false, false, false,
};
static bool[] overlayIsGems = new bool[]
{
false, false, false, false, false,
false, false, false, false,
true, true, true, true,
false, false, false, false, false, false, false,
false, false, false, false, false,
};
Sprite[][] overlaySprites;
@@ -41,12 +67,41 @@ namespace OpenRa.Game.Graphics
{
var location = new int2( x, y );
var sprites = overlaySprites[ map.MapTiles[ x, y ].overlay ];
spriteRenderer.DrawSprite( sprites[ sprites.Length / 2-1 ], 24 * (float2)( location - map.Offset ), 0 );
var spriteIndex = 0;
if( overlayIsFence[ map.MapTiles[ x, y ].overlay ] )
spriteIndex = NearbyFences( x, y );
else if( overlayIsOre[ map.MapTiles[ x, y ].overlay ] )
spriteIndex = 11;
else if( overlayIsGems[ map.MapTiles[ x, y ].overlay ] )
spriteIndex = 2;
spriteRenderer.DrawSprite( sprites[ spriteIndex ], 24 * (float2)( location - map.Offset ), 0 );
}
}
}
spriteRenderer.Flush();
}
bool IsFence( int x, int y )
{
var o = map.MapTiles[ x, y ].overlay;
if( o < overlayIsFence.Length )
return overlayIsFence[ o ];
return false;
}
int NearbyFences( int x, int y )
{
int ret = 0;
if( IsFence( x, y - 1 ) )
ret |= 1;
if( IsFence( x + 1, y ) )
ret |= 2;
if( IsFence( x, y + 1 ) )
ret |= 4;
if( IsFence( x - 1, y ) )
ret |= 8;
return ret;
}
}
}

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@@ -29,6 +29,7 @@ namespace OpenRa.Game
FileSystem.Mount(new Package("redalert.mix"));
FileSystem.Mount(new Package("conquer.mix"));
FileSystem.Mount(new Package("hires.mix"));
FileSystem.Mount(new Package("general.mix"));
FormBorderStyle = FormBorderStyle.None;
BackColor = Color.Black;

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@@ -478,10 +478,10 @@ width=3
height=2
tiletype0=8
tiletype1=8
tiletype0=5
tiletype1=0
tiletype0=5
tiletype1=6
tiletype2=5
tiletype3=0
tiletype4=5
tiletype5=6
[TEM33]
Name=SH31
@@ -1282,7 +1282,7 @@ tiletype8=5
tiletype9=5
tiletype10=3
tiletype11=3
tiletype11=3
tiletype12=3
tiletype13=3
tiletype14=3
tiletype16=3