Fix unit turret vs War Factory roof rendering.
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Render
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anim = new Animation(rs.GetImage(self), () => t.turretFacing);
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anim.Play(info.Sequence);
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rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
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anim, () => TurretOffset(self), null, 24));
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anim, () => TurretOffset(self), null, t.Offset.Length));
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}
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WVec TurretOffset(Actor self)
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