Fix unit turret vs War Factory roof rendering.
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Buildings;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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@@ -48,7 +49,10 @@ namespace OpenRA.Mods.RA.Render
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: base(init, info)
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: base(init, info)
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{
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{
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roof = new Animation(GetImage(init.self));
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roof = new Animation(GetImage(init.self));
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anims.Add("roof", new AnimationWithOffset(roof, null, () => !buildComplete, 24));
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var bi = init.self.Info.Traits.Get<BuildingInfo>();
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anims.Add("roof", new AnimationWithOffset(roof, null,
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() => !buildComplete, FootprintUtils.CenterOffset(bi).Y));
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}
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}
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public void BuildingComplete( Actor self )
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public void BuildingComplete( Actor self )
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Render
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anim = new Animation(rs.GetImage(self), () => t.turretFacing);
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anim = new Animation(rs.GetImage(self), () => t.turretFacing);
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anim.Play(info.Sequence);
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anim.Play(info.Sequence);
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rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
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rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
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anim, () => TurretOffset(self), null, 24));
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anim, () => TurretOffset(self), null, t.Offset.Length));
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}
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}
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WVec TurretOffset(Actor self)
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WVec TurretOffset(Actor self)
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