avoid an unnecessary overload
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@@ -161,11 +161,6 @@ namespace OpenRA
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DrawBatch(tempBuffer, 0, numVertices, type);
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}
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public Bitmap TakeScreenshot()
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{
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return Device.TakeScreenshot();
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}
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public void DrawBatch<T>(IVertexBuffer<T> vertices,
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int firstVertex, int numVertices, PrimitiveType type)
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where T : struct
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