Add height visualization to CombatDebugOverlay

This commit is contained in:
reaperrr
2015-10-22 13:21:57 +02:00
parent c1b805ce42
commit f7b8eaf1ac
4 changed files with 18 additions and 1 deletions

View File

@@ -27,12 +27,14 @@ namespace OpenRA.Mods.Common.Traits
readonly DeveloperMode devMode;
readonly HealthInfo healthInfo;
readonly BlocksProjectilesInfo blockInfo;
Lazy<AttackBase> attack;
Lazy<BodyOrientation> coords;
public CombatDebugOverlay(Actor self)
{
healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>();
blockInfo = self.Info.TraitInfoOrDefault<BlocksProjectilesInfo>();
attack = Exts.Lazy(() => self.TraitOrDefault<AttackBase>());
coords = Exts.Lazy(() => self.Trait<BodyOrientation>());
@@ -48,11 +50,23 @@ namespace OpenRA.Mods.Common.Traits
if (healthInfo != null)
wr.DrawRangeCircle(self.CenterPosition, healthInfo.Radius, Color.Red);
var wlr = Game.Renderer.WorldLineRenderer;
if (blockInfo != null)
{
var hc = Color.Orange;
var height = new WVec(0, 0, blockInfo.Height.Length);
var ha = wr.ScreenPosition(self.CenterPosition);
var hb = wr.ScreenPosition(self.CenterPosition + height);
wlr.DrawLine(ha, hb, hc);
wr.DrawTargetMarker(hc, ha);
wr.DrawTargetMarker(hc, hb);
}
// No armaments to draw
if (attack.Value == null)
return;
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;
// Fire ports on garrisonable structures