Merge pull request #5433 from RoosterDragon/main-loop-alloc
Reduce memory allocations in the main loop.
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@@ -49,13 +49,16 @@ namespace OpenRA.Graphics
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public IEnumerable<IRenderable> Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
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{
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var imageRenderable = new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
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if (CurrentSequence.ShadowStart >= 0)
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{
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var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
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yield return new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
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var shadowRenderable = new SpriteRenderable(shadow, pos, offset, CurrentSequence.ShadowZOffset + zOffset, palette, scale, true);
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return new IRenderable[] { shadowRenderable, imageRenderable };
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}
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yield return new SpriteRenderable(Image, pos, offset, CurrentSequence.ZOffset + zOffset, palette, scale, IsDecoration);
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return new IRenderable[] { imageRenderable };
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}
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public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
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