Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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@@ -20,15 +20,24 @@
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namespace OpenRA.FileFormats
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{
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public struct NewTileReference<T, U>
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public struct TileReference<T, U>
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{
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public T type;
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public U index;
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public U image;
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public NewTileReference(T t, U i)
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public TileReference(T t, U i)
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{
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type = t;
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index = i;
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image = i;
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}
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public TileReference(T t, U i, U im)
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{
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type = t;
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index = i;
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image = im;
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}
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public override int GetHashCode() { return type.GetHashCode() ^ index.GetHashCode(); }
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