Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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@@ -20,7 +20,7 @@
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namespace OpenRA.FileFormats
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{
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public struct TileReference
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public struct OldTileReference
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{
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public ushort tile;
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public byte image;
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@@ -34,11 +34,11 @@ namespace OpenRA.FileFormats
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if( obj == null )
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return false;
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TileReference r = (TileReference)obj;
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OldTileReference r = (OldTileReference)obj;
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return ( r.image == image && r.tile == tile );
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}
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public static bool operator ==( TileReference a, TileReference b ) { return a.Equals( b ); }
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public static bool operator !=( TileReference a, TileReference b ) { return !a.Equals( b ); }
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public static bool operator ==( OldTileReference a, OldTileReference b ) { return a.Equals( b ); }
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public static bool operator !=( OldTileReference a, OldTileReference b ) { return !a.Equals( b ); }
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}
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}
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