Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.

This commit is contained in:
Paul Chote
2010-04-01 19:13:26 +13:00
committed by Bob
parent 382efbcdfb
commit f7e2f414c0
20 changed files with 187 additions and 101 deletions

View File

@@ -20,7 +20,7 @@
namespace OpenRA.FileFormats
{
public struct TileReference
public struct OldTileReference
{
public ushort tile;
public byte image;
@@ -34,11 +34,11 @@ namespace OpenRA.FileFormats
if( obj == null )
return false;
TileReference r = (TileReference)obj;
OldTileReference r = (OldTileReference)obj;
return ( r.image == image && r.tile == tile );
}
public static bool operator ==( TileReference a, TileReference b ) { return a.Equals( b ); }
public static bool operator !=( TileReference a, TileReference b ) { return !a.Equals( b ); }
public static bool operator ==( OldTileReference a, OldTileReference b ) { return a.Equals( b ); }
public static bool operator !=( OldTileReference a, OldTileReference b ) { return !a.Equals( b ); }
}
}