Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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@@ -42,7 +42,7 @@ namespace OpenRA.Graphics
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Size tileSize = new Size( Game.CellSize, Game.CellSize );
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var tileMapping = new Cache<TileReference, Sprite>(
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var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
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x => SheetBuilder.SharedInstance.Add(world.TileSet.GetBytes(x), tileSize));
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Vertex[] vertices = new Vertex[4 * map.Height * map.Width];
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