Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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@@ -36,8 +36,10 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new Bridge(self); }
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}
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class Bridge : IRender, ICustomTerrain, INotifyDamage
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class Bridge // : IRender, ICustomTerrain, INotifyDamage
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{
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public Bridge(Actor self) { }
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/*
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Dictionary<int2, int> Tiles;
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List<Dictionary<int2, Sprite>> TileSprites = new List<Dictionary<int2,Sprite>>();
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List<TileTemplate> Templates = new List<TileTemplate>();
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@@ -47,7 +49,7 @@ namespace OpenRA.Traits
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Bridge northNeighbour, southNeighbour;
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public Bridge(Actor self) { this.self = self; self.RemoveOnDeath = false; }
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static string cachedTheater;
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static Cache<TileReference, Sprite> sprites;
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@@ -169,5 +171,6 @@ namespace OpenRA.Traits
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if (southNeighbour != null) southNeighbour.UpdateState();
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}
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}
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*/
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}
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}
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