Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#region Copyright & License Information
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
@@ -25,9 +25,9 @@ namespace OpenRA.Traits
|
||||
{
|
||||
class BridgeLoadHookInfo : StatelessTraitInfo<BridgeLoadHook> { }
|
||||
|
||||
class BridgeLoadHook : ILoadWorldHook
|
||||
class BridgeLoadHook// : ILoadWorldHook
|
||||
{
|
||||
static void MakeBridges(World w)
|
||||
/*static void MakeBridges(World w)
|
||||
{
|
||||
var mini = w.Map.XOffset; var maxi = w.Map.XOffset + w.Map.Width;
|
||||
var minj = w.Map.YOffset; var maxj = w.Map.YOffset + w.Map.Height;
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Traits
|
||||
foreach (var br in w.Actors.SelectMany(a => a.traits.WithInterface<Bridge>()))
|
||||
br.FinalizeBridges(w);
|
||||
}
|
||||
|
||||
|
||||
static void ConvertBridgeToActor(World w, int i, int j)
|
||||
{
|
||||
var tile = w.Map.MapTiles[i, j].tile;
|
||||
@@ -84,5 +84,6 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w) { MakeBridges(w); }
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user