Add hotkey support to ProductionPaletteWidget.

This commit is contained in:
Paul Chote
2014-07-17 17:56:16 +12:00
parent fa0b33a1ea
commit f7f01cc08e
4 changed files with 44 additions and 3 deletions

View File

@@ -26,6 +26,7 @@ namespace OpenRA.Mods.RA.Widgets
public class ProductionIcon
{
public string Name;
public Hotkey Hotkey;
public Sprite Sprite;
public float2 Pos;
public List<ProductionItem> Queued;
@@ -120,14 +121,23 @@ namespace OpenRA.Mods.RA.Widgets
if (icon == null)
return false;
// Only support left and right clicks
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
return false;
// Eat mouse-up events
if (mi.Event != MouseInputEvent.Down)
return true;
return HandleEvent(icon, mi.Button == MouseButton.Left);
}
bool HandleEvent(ProductionIcon icon, bool isLeftClick)
{
var actor = World.Map.Rules.Actors[icon.Name];
var first = icon.Queued.FirstOrDefault();
if (mi.Button == MouseButton.Left)
if (isLeftClick)
{
// Pick up a completed building
if (first != null && first.Done && actor.Traits.Contains<BuildingInfo>())
@@ -152,7 +162,7 @@ namespace OpenRA.Mods.RA.Widgets
else
Sound.Play(DisabledTabClick);
}
else if (mi.Button == MouseButton.Right)
else
{
// Hold/Cancel an existing item
if (first != null)
@@ -179,6 +189,16 @@ namespace OpenRA.Mods.RA.Widgets
return true;
}
public override bool HandleKeyPress(KeyInput e)
{
if (e.Event == KeyInputEvent.Up || CurrentQueue == null)
return false;
var hotkey = Hotkey.FromKeyInput(e);
var toBuild = icons.Values.FirstOrDefault(i => i.Hotkey == hotkey);
return toBuild != null ? HandleEvent(toBuild, true) : false;
}
public void RefreshIcons()
{
icons = new Dictionary<Rectangle, ProductionIcon>();
@@ -210,6 +230,7 @@ namespace OpenRA.Mods.RA.Widgets
var pi = new ProductionIcon()
{
Name = item.Name,
Hotkey = item.Traits.Get<BuildableInfo>().Hotkey,
Sprite = icon.Image,
Pos = new float2(rect.Location),
Queued = CurrentQueue.AllQueued().Where(a => a.Item == item.Name).ToList(),