added Jes suggestions on d2k R8 to SHP conversion

- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
This commit is contained in:
Matthias Mailänder
2012-12-10 20:00:10 +01:00
parent 18b457af37
commit f80180509c
2 changed files with 4 additions and 8 deletions

View File

@@ -175,7 +175,8 @@ namespace OpenRA.Utility
Console.WriteLine("FrameCount: {0}", FrameCount);
}
}
else if (args.Contains("--vehicle")) //resorting to RA/CnC compatible counter-clockwise frame order
//resorting to RA/CnC compatible counter-clockwise frame order
else if (args.Contains("--vehicle") || args.Contains("--projectile"))
{
frame = srcImage[startFrame];
@@ -296,11 +297,6 @@ namespace OpenRA.Utility
OffsetX = frame.FrameWidth/2 - frame.Width/2;
OffsetY = frame.FrameHeight/2 - frame.Height/2;
}
else if (args.Contains("--projectile"))
{
OffsetX = frame.FrameWidth/2 - frame.OffsetX;
OffsetY = frame.FrameHeight/2 - frame.OffsetY;
}
else if (args.Contains("--building"))
{
if (frame.OffsetX < 0) { frame.OffsetX = 0 - frame.OffsetX; }