Let cloaked units optionally uncloak when unloading

This commit is contained in:
ScottNZ
2014-03-10 20:54:22 +13:00
parent 9f69d13336
commit f80710ac7a
2 changed files with 15 additions and 9 deletions

View File

@@ -22,6 +22,7 @@ namespace OpenRA.Mods.RA
public readonly int InitialDelay = 10; // Ticks
public readonly int CloakDelay = 30; // Ticks
public readonly bool UncloakOnMove = false;
public readonly bool UncloakOnUnload = false;
public readonly bool RequiresCrate = false;
public readonly string CloakSound = null;
@@ -38,24 +39,24 @@ namespace OpenRA.Mods.RA
[Sync] bool crateDisabled;
Actor self;
CloakInfo info;
public readonly CloakInfo Info;
CPos? lastPos;
public Cloak(Actor self, CloakInfo info)
{
this.info = info;
this.self = self;
Info = info;
remainingTime = info.InitialDelay;
crateDisabled = info.RequiresCrate;
}
public void Uncloak() { Uncloak(info.CloakDelay); }
public void Uncloak() { Uncloak(Info.CloakDelay); }
public void Uncloak(int time)
{
if (Cloaked)
Sound.Play(info.UncloakSound, self.CenterPosition);
Sound.Play(Info.UncloakSound, self.CenterPosition);
remainingTime = Math.Max(remainingTime, time);
}
@@ -77,10 +78,10 @@ namespace OpenRA.Mods.RA
return r;
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
if (string.IsNullOrEmpty(info.Palette))
if (string.IsNullOrEmpty(Info.Palette))
return r;
else
return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
return r.Select(a => a.WithPalette(wr.Palette(Info.Palette)));
else
return SpriteRenderable.None;
}
@@ -90,13 +91,13 @@ namespace OpenRA.Mods.RA
if (remainingTime > 0 && !crateDisabled && !damageDisabled && --remainingTime <= 0)
{
self.Generation++;
Sound.Play(info.CloakSound, self.CenterPosition);
Sound.Play(Info.CloakSound, self.CenterPosition);
}
if (self.IsDisabled())
Uncloak();
if (info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
if (Info.UncloakOnMove && (lastPos == null || lastPos.Value != self.Location))
{
Uncloak();
lastPos = self.Location;
@@ -121,7 +122,7 @@ namespace OpenRA.Mods.RA
return c;
}
public bool AcceptsCloakCrate { get { return info.RequiresCrate && crateDisabled; } }
public bool AcceptsCloakCrate { get { return Info.RequiresCrate && crateDisabled; } }
public void ReceivedCloakCrate(Actor self)
{