Move combat modifier interfaces (damage, speed etc.) to mod code

This commit is contained in:
reaperrr
2016-10-22 19:15:05 +02:00
parent 9dfddaf5d9
commit f8077dc113
2 changed files with 9 additions and 8 deletions

View File

@@ -233,14 +233,6 @@ namespace OpenRA.Traits
}
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { int GetDamageModifier(Actor attacker, Damage damage); }
public interface ISpeedModifier { int GetSpeedModifier(); }
public interface IFirepowerModifier { int GetFirepowerModifier(); }
public interface IReloadModifier { int GetReloadModifier(); }
public interface IInaccuracyModifier { int GetInaccuracyModifier(); }
public interface IRangeModifier { int GetRangeModifier(); }
public interface IRangeModifierInfo : ITraitInfoInterface { int GetRangeModifierDefault(); }
public interface IPowerModifier { int GetPowerModifier(); }
public interface ILoadsPalettes { void LoadPalettes(WorldRenderer wr); }
public interface ILoadsPlayerPalettes { void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor playerColor, bool replaceExisting); }
public interface IPaletteModifier { void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> b); }