Rename ProductionQueue.BuildSpeed and change it's default value.
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int BuildDuration = -1;
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[Desc("Percentage modifier to apply to the build duration.")]
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public readonly int BuildDurationModifier = 150;
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public readonly int BuildDurationModifier = 60;
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool Sticky = true;
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[Desc("This percentage value is multiplied with actor cost to translate into build time (lower means faster).")]
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public readonly int BuildSpeed = 40;
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public readonly int BuildDurationModifier = 100;
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[Desc("The build time is multiplied with this value on low power.")]
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public readonly int LowPowerSlowdown = 3;
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@@ -327,7 +327,7 @@ namespace OpenRA.Mods.Common.Traits
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time = valued != null ? valued.Cost : 0;
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}
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time = time * bi.BuildDurationModifier * Info.BuildSpeed / 10000;
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time = time * bi.BuildDurationModifier * Info.BuildDurationModifier / 10000;
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return time;
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}
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@@ -321,12 +321,21 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var value = cbtv.Value.Nodes.First(n => n.Key == "Value");
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value.Key = "BuildDuration";
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bi.Value.Nodes.Add(value);
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bi.Value.Nodes.Add(new MiniYamlNode("BuildDurationModifier", "100"));
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bi.Value.Nodes.Add(new MiniYamlNode("BuildDurationModifier", "40"));
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}
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node.Value.Nodes.RemoveAll(n => n.Key == "CustomBuildTimeValue");
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node.Value.Nodes.RemoveAll(n => n.Key == "-CustomBuildTimeValue");
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}
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// rename ProductionQueue.BuildSpeed
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if (node.Key == "BuildSpeed")
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{
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node.Key = "BuildDurationModifier";
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var oldValue = FieldLoader.GetValue<int>(node.Key, node.Value.Value);
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oldValue = oldValue * 100 / 40;
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node.Value.Value = oldValue.ToString();
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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