show building in sea as invalid, etc

This commit is contained in:
Chris Forbes
2009-10-09 22:52:25 +13:00
parent 7708004120
commit f8309b79f4
2 changed files with 15 additions and 5 deletions

View File

@@ -192,7 +192,7 @@ namespace OpenRa.Game
public void PrepareOverlay(Game game, int2 xy) public void PrepareOverlay(Game game, int2 xy)
{ {
game.worldRenderer.uiOverlay.SetCurrentOverlay(false, xy, 2, 3); game.worldRenderer.uiOverlay.SetCurrentOverlay(xy, 2, 3);
} }
} }

View File

@@ -1,5 +1,6 @@
using System.Drawing; using System.Drawing;
using OpenRa.Game.Graphics; using OpenRa.Game.Graphics;
using System;
namespace OpenRa.Game namespace OpenRa.Game
{ {
@@ -35,15 +36,25 @@ namespace OpenRa.Game
if (!hasOverlay) if (!hasOverlay)
return; return;
Func<int, int, bool> passableAt = (x, y) =>
{
x += game.map.Offset.X;
y += game.map.Offset.Y;
return game.map.IsInMap(x, y) &&
TerrainCosts.Cost(UnitMovementType.Wheel,
game.terrain.tileSet.GetWalkability(game.map.MapTiles[x, y])) < double.PositiveInfinity;
};
for (int i = 0; i < width; i++) for (int i = 0; i < width; i++)
for (int j = 0; j < height; j++) for (int j = 0; j < height; j++)
spriteRenderer.DrawSprite(blocked ? buildBlocked : buildOk, spriteRenderer.DrawSprite(passableAt(position.X + i, position.Y + j) ? buildOk : buildBlocked,
24 * (position + new int2(i, j)) + game.viewport.Location, 0); 24 * (position + new int2(i, j)) + game.viewport.Location, 0);
spriteRenderer.Flush(); spriteRenderer.Flush();
} }
bool blocked, hasOverlay; bool hasOverlay;
int2 position; int2 position;
int width, height; int width, height;
@@ -52,13 +63,12 @@ namespace OpenRa.Game
hasOverlay = false; hasOverlay = false;
} }
public void SetCurrentOverlay(bool blocked, int2 cell, int width, int height) public void SetCurrentOverlay(int2 cell, int width, int height)
{ {
hasOverlay = true; hasOverlay = true;
position = cell; position = cell;
this.width = width; this.width = width;
this.height = height; this.height = height;
this.blocked = blocked;
} }
} }
} }