merged
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@@ -151,12 +151,8 @@ namespace OpenRa.FileFormats
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{
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{
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newOverlay[i,j] = 0xff;
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newOverlay[i,j] = 0xff;
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if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j))
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if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j))
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&& r.NextDouble() < oreRate )
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&& r.NextDouble() < oreRate )
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newOverlay[i, j] = (byte)r.Next(5,9);
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newOverlay[i, j] = (byte)r.Next(5,9);
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if (!HasOverlay(i, j) && GetGemDensity(i, j) > 0 && canSpreadIntoCell(new int2(i, j))
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&& r.NextDouble() < gemRate )
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newOverlay[i, j] = (byte)r.Next(9, 13);
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}
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}
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for (int j = 1; j < 127; j++)
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for (int j = 1; j < 127; j++)
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@@ -168,10 +164,7 @@ namespace OpenRa.FileFormats
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var newDensity = new byte[128, 128];
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var newDensity = new byte[128, 128];
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for (int j = 1; j < 127; j++)
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for (int j = 1; j < 127; j++)
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for (int i = 1; i < 127; i++)
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for (int i = 1; i < 127; i++)
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{
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if (ContainsOre(i, j)) newDensity[i,j] = GetOreDensity(i, j);
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if (ContainsOre(i, j)) newDensity[i,j] = GetOreDensity(i, j);
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if (ContainsGem(i, j)) newDensity[i,j] = GetGemDensity(i, j);
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}
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for (int j = 1; j < 127; j++)
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for (int j = 1; j < 127; j++)
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for (int i = 1; i < 127; i++)
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for (int i = 1; i < 127; i++)
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@@ -136,7 +136,7 @@ namespace OpenRa.Game
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lastTime = Environment.TickCount;
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lastTime = Environment.TickCount;
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}
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}
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const int oreFrequency = 20;
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const int oreFrequency = 1;
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static int oreTicks = oreFrequency;
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static int oreTicks = oreFrequency;
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public static int RenderFrame = 0;
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public static int RenderFrame = 0;
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@@ -155,8 +155,8 @@ namespace OpenRa.Game
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if (--oreTicks == 0)
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if (--oreTicks == 0)
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{
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{
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map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
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map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
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oreTicks = oreFrequency;
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oreTicks = oreFrequency;
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}
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}
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world.Tick();
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world.Tick();
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UnitInfluence.Tick();
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UnitInfluence.Tick();
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@@ -1,54 +1,54 @@
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using System.Drawing;
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using System.Drawing;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Graphics;
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using System;
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using System;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.GameRules;
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using System.Linq;
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using System.Linq;
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namespace OpenRa.Game
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namespace OpenRa.Game
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{
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{
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class UiOverlay
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class UiOverlay
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{
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{
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SpriteRenderer spriteRenderer;
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SpriteRenderer spriteRenderer;
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Sprite buildOk, buildBlocked, unitDebug;
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Sprite buildOk, buildBlocked, unitDebug;
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public static bool ShowUnitDebug = false;
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public static bool ShowUnitDebug = false;
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public static bool ShowBuildDebug = false;
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public static bool ShowBuildDebug = false;
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public UiOverlay(SpriteRenderer spriteRenderer)
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public UiOverlay(SpriteRenderer spriteRenderer)
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{
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{
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this.spriteRenderer = spriteRenderer;
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this.spriteRenderer = spriteRenderer;
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buildOk = SynthesizeTile(0x80);
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buildOk = SynthesizeTile(0x80);
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buildBlocked = SynthesizeTile(0xe6);
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buildBlocked = SynthesizeTile(0xe6);
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unitDebug = SynthesizeTile(0x7c);
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unitDebug = SynthesizeTile(0x7c);
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}
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}
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static Sprite SynthesizeTile(byte paletteIndex)
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static Sprite SynthesizeTile(byte paletteIndex)
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{
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{
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byte[] data = new byte[Game.CellSize * Game.CellSize];
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byte[] data = new byte[Game.CellSize * Game.CellSize];
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for (int i = 0; i < Game.CellSize; i++)
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for (int i = 0; i < Game.CellSize; i++)
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for (int j = 0; j < Game.CellSize; j++)
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for (int j = 0; j < Game.CellSize; j++)
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data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
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data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
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return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) );
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return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) );
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}
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}
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public void Draw()
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public void Draw()
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{
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{
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if (ShowUnitDebug)
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if (ShowUnitDebug)
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for (var j = 0; j < 128; j++)
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for (var j = 0; j < 128; j++)
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for (var i = 0; i < 128; i++)
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for (var i = 0; i < 128; i++)
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if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
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if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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var placeBuilding = Game.controller.orderGenerator as PlaceBuilding;
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var placeBuilding = Game.controller.orderGenerator as PlaceBuilding;
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if (placeBuilding == null) return;
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if (placeBuilding == null) return;
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var position = Game.controller.MousePosition.ToInt2();
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var position = Game.controller.MousePosition.ToInt2();
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var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[placeBuilding.Name];
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var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[placeBuilding.Name];
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var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
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var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
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if (ShowBuildDebug)
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if (ShowBuildDebug)
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@@ -57,16 +57,16 @@ namespace OpenRa.Game
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if (Game.GetDistanceToBase(new int2(i, j), Game.LocalPlayer) < maxDistance)
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if (Game.GetDistanceToBase(new int2(i, j), Game.LocalPlayer) < maxDistance)
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if (Game.IsCellBuildable(new int2(i, j), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel))
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if (Game.IsCellBuildable(new int2(i, j), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel))
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
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var tooFarFromBase = !Footprint.Tiles(bi, position).Any(
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var tooFarFromBase = !Footprint.Tiles(bi, position).Any(
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t => Game.GetDistanceToBase(t, Game.LocalPlayer) < maxDistance);
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t => Game.GetDistanceToBase(t, Game.LocalPlayer) < maxDistance);
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foreach( var t in Footprint.Tiles( bi, position ) )
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foreach( var t in Footprint.Tiles( bi, position ) )
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spriteRenderer.DrawSprite( !tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound
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spriteRenderer.DrawSprite( !tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound
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? UnitMovementType.Float : UnitMovementType.Wheel )
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? UnitMovementType.Float : UnitMovementType.Wheel )
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? buildOk : buildBlocked, Game.CellSize * t, 0 );
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? buildOk : buildBlocked, Game.CellSize * t, 0 );
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spriteRenderer.Flush();
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spriteRenderer.Flush();
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}
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}
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}
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}
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}
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}
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