This commit is contained in:
Chris Forbes
2009-11-04 20:31:59 +13:00
3 changed files with 63 additions and 70 deletions

View File

@@ -151,12 +151,8 @@ namespace OpenRa.FileFormats
{ {
newOverlay[i,j] = 0xff; newOverlay[i,j] = 0xff;
if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j)) if (!HasOverlay(i, j) && GetOreDensity(i, j) > 0 && canSpreadIntoCell(new int2(i,j))
&& r.NextDouble() < oreRate ) && r.NextDouble() < oreRate )
newOverlay[i, j] = (byte)r.Next(5,9); newOverlay[i, j] = (byte)r.Next(5,9);
if (!HasOverlay(i, j) && GetGemDensity(i, j) > 0 && canSpreadIntoCell(new int2(i, j))
&& r.NextDouble() < gemRate )
newOverlay[i, j] = (byte)r.Next(9, 13);
} }
for (int j = 1; j < 127; j++) for (int j = 1; j < 127; j++)
@@ -168,10 +164,7 @@ namespace OpenRa.FileFormats
var newDensity = new byte[128, 128]; var newDensity = new byte[128, 128];
for (int j = 1; j < 127; j++) for (int j = 1; j < 127; j++)
for (int i = 1; i < 127; i++) for (int i = 1; i < 127; i++)
{
if (ContainsOre(i, j)) newDensity[i,j] = GetOreDensity(i, j); if (ContainsOre(i, j)) newDensity[i,j] = GetOreDensity(i, j);
if (ContainsGem(i, j)) newDensity[i,j] = GetGemDensity(i, j);
}
for (int j = 1; j < 127; j++) for (int j = 1; j < 127; j++)
for (int i = 1; i < 127; i++) for (int i = 1; i < 127; i++)

View File

@@ -136,7 +136,7 @@ namespace OpenRa.Game
lastTime = Environment.TickCount; lastTime = Environment.TickCount;
} }
const int oreFrequency = 20; const int oreFrequency = 1;
static int oreTicks = oreFrequency; static int oreTicks = oreFrequency;
public static int RenderFrame = 0; public static int RenderFrame = 0;
@@ -155,8 +155,8 @@ namespace OpenRa.Game
if (--oreTicks == 0) if (--oreTicks == 0)
{ {
map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom); map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
oreTicks = oreFrequency; oreTicks = oreFrequency;
} }
world.Tick(); world.Tick();
UnitInfluence.Tick(); UnitInfluence.Tick();

View File

@@ -1,54 +1,54 @@
using System.Drawing; using System.Drawing;
using OpenRa.Game.Graphics; using OpenRa.Game.Graphics;
using System; using System;
using OpenRa.Game.GameRules; using OpenRa.Game.GameRules;
using System.Linq; using System.Linq;
namespace OpenRa.Game namespace OpenRa.Game
{ {
class UiOverlay class UiOverlay
{ {
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer;
Sprite buildOk, buildBlocked, unitDebug; Sprite buildOk, buildBlocked, unitDebug;
public static bool ShowUnitDebug = false; public static bool ShowUnitDebug = false;
public static bool ShowBuildDebug = false; public static bool ShowBuildDebug = false;
public UiOverlay(SpriteRenderer spriteRenderer) public UiOverlay(SpriteRenderer spriteRenderer)
{ {
this.spriteRenderer = spriteRenderer; this.spriteRenderer = spriteRenderer;
buildOk = SynthesizeTile(0x80); buildOk = SynthesizeTile(0x80);
buildBlocked = SynthesizeTile(0xe6); buildBlocked = SynthesizeTile(0xe6);
unitDebug = SynthesizeTile(0x7c); unitDebug = SynthesizeTile(0x7c);
} }
static Sprite SynthesizeTile(byte paletteIndex) static Sprite SynthesizeTile(byte paletteIndex)
{ {
byte[] data = new byte[Game.CellSize * Game.CellSize]; byte[] data = new byte[Game.CellSize * Game.CellSize];
for (int i = 0; i < Game.CellSize; i++) for (int i = 0; i < Game.CellSize; i++)
for (int j = 0; j < Game.CellSize; j++) for (int j = 0; j < Game.CellSize; j++)
data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex; data[i * Game.CellSize + j] = ((i + j) % 4 < 2) ? (byte)0 : paletteIndex;
return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) ); return SheetBuilder.Add( data, new Size(Game.CellSize,Game.CellSize) );
} }
public void Draw() public void Draw()
{ {
if (ShowUnitDebug) if (ShowUnitDebug)
for (var j = 0; j < 128; j++) for (var j = 0; j < 128; j++)
for (var i = 0; i < 128; i++) for (var i = 0; i < 128; i++)
if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null) if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0); spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
var placeBuilding = Game.controller.orderGenerator as PlaceBuilding; var placeBuilding = Game.controller.orderGenerator as PlaceBuilding;
if (placeBuilding == null) return; if (placeBuilding == null) return;
var position = Game.controller.MousePosition.ToInt2(); var position = Game.controller.MousePosition.ToInt2();
var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[placeBuilding.Name]; var bi = (UnitInfo.BuildingInfo)Rules.UnitInfo[placeBuilding.Name];
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */ var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if (ShowBuildDebug) if (ShowBuildDebug)
@@ -57,16 +57,16 @@ namespace OpenRa.Game
if (Game.GetDistanceToBase(new int2(i, j), Game.LocalPlayer) < maxDistance) if (Game.GetDistanceToBase(new int2(i, j), Game.LocalPlayer) < maxDistance)
if (Game.IsCellBuildable(new int2(i, j), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel)) if (Game.IsCellBuildable(new int2(i, j), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel))
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0); spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
var tooFarFromBase = !Footprint.Tiles(bi, position).Any( var tooFarFromBase = !Footprint.Tiles(bi, position).Any(
t => Game.GetDistanceToBase(t, Game.LocalPlayer) < maxDistance); t => Game.GetDistanceToBase(t, Game.LocalPlayer) < maxDistance);
foreach( var t in Footprint.Tiles( bi, position ) ) foreach( var t in Footprint.Tiles( bi, position ) )
spriteRenderer.DrawSprite( !tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound spriteRenderer.DrawSprite( !tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) ? UnitMovementType.Float : UnitMovementType.Wheel )
? buildOk : buildBlocked, Game.CellSize * t, 0 ); ? buildOk : buildBlocked, Game.CellSize * t, 0 );
spriteRenderer.Flush(); spriteRenderer.Flush();
} }
} }
} }